Virtual Reality & Education

14

October

2017

5/5 (1)

Digital transformations have reached numerous markets; you can buy and search products online easily, new products disrupt markets and using digital devices becomes more seamless every day. A field that can be currently described as evolving in this respect is education. Presently, students can make use of cloud solutions providing them (simultaneous) access to their files wherever they are. In addition, there are Virtual Reality apps that students can use to learn in a 3D world. For example, the app Star Chart can be used to discover the universe when aiming a phone at the night sky. And with the app inMind the brain and its anatomy can be studied while realistically viewing neurons and brain tissue (Lynch, 2017). But, Virtual Reality Intelligence could be improved and therefore companies are further exploring the possibilities of using Virtual Reality (VR) in Class Rooms. Would it not be interesting to view your learning objectives in 3D or even 4D?

Google is developing its ‘Google expeditions’ where teachers and students can go on “immersive virtual journeys” (Lawrie, 2017). In this way, they can explore digital spaces together. In addition, Google will offer VR training to teachers in order to show them how VR can be used to enhance literacy. (Lawrie, 2017). VR technology can be implemented in several educations. Medical education, for example, can use VR to show how certain parts of the body work in 3D. As a result of these new developments, a location is not a constraint anymore. Therefore it would lower location barriers – the need for students to physically attend classes – and correspondingly travel costs for students.

The role of teachers and students could also change drastically through these innovations. Research should be conducted whether VR constraints the learning capability of students on certain subjects. It should of course be an improvement of the learning environment, instead of adding only a fun factor. However, using more senses could be a contributor to better remembering learning subjects as well as interactive learning. In addition, VR can be costly to implement and heavier technology requirements are needed for good VR (Walsh, 2017). Consequently, it would be a waste of resources when it decreases the learning abilities or the amount of information learned by students.

What do you think of digitalization in the classroom? How do you think Virtual Reality can improve your learning environment?

 

 

 

 

 

References

Lawrie, G. (2017, 23 January). How our school is using Virtual Reality to prepare pupils for a future dominated by technology. Retrieved from: http://www.telegraph.co.uk/education/2017/01/23/school-using-virtual-reality-prepare-pupils-future-dominated/  

Lynch, M. (2017, 11 March). 20 Top Virtual Reality Apps That are Changing Education. Retrieved from: http://www.thetechedvocate.org/20-top-virtual-reality-apps-that-are-changing-education/

Walsh, K. (2017, 14 June). Real Uses of Virtual Reality in Education: How Schools are Using VR. Retrieved from: http://www.emergingedtech.com/2017/06/real-uses-of-virtual-reality-in-education-how-schools-are-using-vr/

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1 thought on “Virtual Reality & Education”

  1. Hi Marieke, Very interesting post about a topic that is, if you ask me, one of the most important transitions going on at this moment. I do believe the personal approach of education is very important, especially in elementary school. The question is whether VR can offer this personal education. Also, it is very important for kids to learn how to work together with other kids. This is one of the soft skills I believe cannot be taught in a VR environment. However, VR learning environments can indeed offer students a learning experience that is personally coupled to their progress, which can highly increase the amount of knowledge a student can obtain. Looking at this I believe VR can add a lot in education but the basic elements will and should stay present.

    Also, I would like to show you an initiative of one of the biggest telecom providers in the Netherlands, KPN. It is an initiative closely aligned with the topics you touched upon in your blog post. Namely, the provider is actively helping children who are sick in still being able to attend class lessons. As you can see in the commercial referenced at the end of the post, the sick kids are connected to the classroom by a mount placed in the classroom. While this does not offer the full experience of being in a classroom, it does help sick kids, who have to stay in the hospital, to not completely lose the contact with their peers.

    I think the topic touched upon is very interesting and will likely improve the quality of existing education and extend it. However, I am doubting this development will be fast, as education has over the years adapted to technological changes in a very slow manner. For instance, it took years until big old televisions were replaced by digital class screens.

    KPN (2017, 15 October). Zieke kinderen weer in de klas met KlasseContact | KPN. Retrieved from: https://www.kpn.com/klassecontact.htm

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