The phenomenon of digitalization is now present in nearly every aspect of modern life. In schools and universities, where blackboards and cumbersome projectors once defined the learning environment, there are now modern whiteboards and computers. In recent years, we have taken a step further with the increasing popularity of the Metaverse, virtual reality (VR), and augmented reality (AR) glasses among educational institutions, despite the high cost of such devices. Several companies already let employees take advantage of these technologies, enhancing efficiency and safety.
Since the onset of Covid-19, digital classrooms have become familiar to almost every student. But can virtual and augmented reality enhance the student learning experience? To give you a preliminary idea, everyday AR glasses are priced between $300 and $700 (NRMyW, 2024), while high-end VR headsets cost between $600 and $1000 (Dai, 2024). While more affordable options exist, integrating AR and VR glasses into classrooms remains at a significant expense. Nonetheless, these technologies offer a novel and engaging learning environment. In such a virtual setting, students could engage in interactive simulations. However, is this suitable for every course? I believe not, but for many there are positive aspects. Several courses would benefit from such technologies, particularly those where visualization can significantly enhance understanding, such as in architecture, medicine, or engineering. This aligns with Danhoff’s (2021) observation that students who created experiences in AR showed increased engagement, illustrating how new technologies can positively influence traditional learning systems. I truly believe that additional courses can also benefit from such technologies, potentially at a lower level, but they can still profit. Within a business student aspect, benefits truly arise with the introduction of such technologies as for example data can be visualized and explored in several dimensions. Also, with regards to the complexity of several topics, IT systems can be visualized to understand and manage IT environments, and to prepare business students for digital aspects in their future career.
If budgets are allocated for these new technologies in universities, schools, and courses, teachers and lecturers need to assess how the adoption of these technologies can enhance class participation and the learning experience. But one must also consider the implications new technologies may bring, so very careful consideration is required.
References
Christine Danhoff. (2021, June 16). 7 augmented reality tools for the classroom. Edutopia. https://www.edutopia.org/article/7-augmented-reality-tools-classroom/
Daisy Dai. (2024, May 11). How much is a VR headset? Pimax Store. https://pimax.com/blogs/blogs/how-much-is-a-vr-headset?srsltid=AfmBOorwYwad9kr2WOEAYNuw9wQ1G9IPB34areTV_wQQRU4NEEq1kfpp
What’s the typical price of augmented reality glasses? (2024, May 26). NRMyW. https://nrmyw.com/blogs/articles/ar-glasses-price