How much do we need the metaverse now?

23

September

2025

4/5 (2)

How real can the metaverse be when there is nobody who will use it? In the movie ‘ready player one’ the metaverse is a crowded place, almost everybody lived in the digital world and not in the physical world. Most importantly, because the depiction of earth in the movie is a garbage dump with containers layered on top of each other which serve as homes for people. It makes sense that people would want to escape to a more aesthetic place and in addition, been given the opportunity to become any appearance you prefer. So, why aren’t we all living in the metaverse yet?

The metaverse that I will describe is the one presented by Mark Zuckerberg. His idea is to provide a virtual world for people to connect, work, play and shop with each other. A place for social interaction. But the most important characteristic of the meta verse is the feeling of being truly present with another person. If the metaverse would feel as real as our physical world, the barriers to join would collapse and people would move to a virtual world. So, why hasn’t that happened yet. According to K.Baker (2025) the metaverse failed because of technology limitations, bad user experience, high cost of entry and the rise of generative AI. There were also privacy concerns. Users described the verse as unfinished and poor visuals. The VR glasses are also very expensive and require a powerful computer. Although it’s failed expectations, the technology is not dead yet and probably waiting for collaborations between retail companies to join the verse and pull in users.

In my opinion, the meta verse is not a direct need for consumers in this time period. But, if Mark Zuckerberg were to collaborate with amazon and other big retailers. People would maybe start to be curious about this new path to their products and slowly start to enter this virtual world. The first people ready to join the virtual world; have to be able to afford the Hardware and not be bothered by the visuals. They would use the world purely to acquire their products for games and other information goods related platforms. If the metaverse is able to give consumers an experience of being truly present, that would mean the beginning of a completely new world.

References:

Baker, K. (2025, 17 juli). What Happened to the Metaverse? How Zuck’s VR Dream Died. Enterprise Tech News EM360Tech. https://em360tech.com/tech-articles/what-happened-metaverse-how-zucks-vr-dream-died

Clayton, B. J. (2023, 25 september). Metaverse: What happened to Mark Zuckerberg’s next big thing? https://www.bbc.com/news/technology-66913551

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2 thoughts on “How much do we need the metaverse now?”

  1. The premise of retail shopping applications and retail platforms being the deciding factor on if the Metaverse will break into mainstream and become viable is confusing to me. Why do you think people would be be widely more likely to acquire the hardware and overcome the dislike over the user experience once Amazon creates a shopping experience?

    When inspecting popular (digital) marketing strategies, brands always want to meet potential consumers where they already like to be. Nike will sponsor athletes that people like to watch, Microsoft likes to host corporate events where most business are already adjacent with Office products and Shein will publicly interact with online posts of their happy buyers. This incentive is not yet present in the Metaverse and as a Meta Quest user myself, I believe that the largest bottleneck for Meta’s Metaverse is rather the lack of seamless integration between platforms. I can meet up with my brother in the Meta Horizon world, but as soon as we would like to be in a conference room or theatre room together we will have to download and go through additional apps, which come with their own configurations every time. Certainly far from the ‘ready player one’ reality.

    1. Hi Linus, I see where you’re concerns are coming from. Evidently I did not share my whole elaborate view on the topic, of course there is more to be said about it. That’s why I’d love a good discussion. I tried to explain that if the metaverse would collaborate with the retailers including more integration, people would feel more pulled by the verse to try it out. This argument would not be the deciding factor on its own, but has to be carried by a more emmersing experience from the VR technology. So you’re preference of improvement would be the seamless integration between platforms, which is a indirectly a technical condition for the collaboration to be realised.

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