The most important problem for our generation

8

October

2020

5/5 (1)

Digital technology has enabled the world some of the best and most useful tools that humankind has ever created. It seems like it improved all our lives. It helped us to be in contact with family and friends on the other side of the world. We can search for any topic at any time. We can now call a taxi or order food by making a couple of clicks on our phone. Digital technology has allowed us to live an efficient and more accessible life. However, this is only one side of the coin. It is vital to discuss the other side of the coin. The drawbacks and dangers of digitalization are immense, and it might shift our balance in society. Recently, a documentary called “the social dilemma” aired on Netflix and started a significant discussion about how social media affects our lives and society in an immensely difficult way. I want to take this time and write about some of the points discussed in that documentary. I urge everyone to watch “the social dilemma” to further educate yourself about the digital world we live in.

The central aspect of business and any company is trying to maximize profit. In this course, I learned that there are many strategies to obtain a high yield by utilizing data and the digital world. But I have not learned enough about the dangers of what this business concept does to our lives. Mainly social media, maybe the most important invention of the 21st century, drags our lives to a certain point to the mud. Many modern massive firms that are now the most valuable in the world live on the business concept of trying to get the user, in this case, us, to spend more time on our phones, computers, or other technological devices. They implemented recommendation systems for us to consume more. In the case of social media, you get videos recommended on YouTube or different posts on Instagram. But also, nonsocial media platforms and companies such as Amazon or Airbnb have the same business concept of recommendation systems. We were told that these recommendation systems are there to help us and make our lives better, and at the start, it defiantly fulfilled its purpose. However, now you go on Amazon, and Amazon creates novel needs for you. You get presented with advertisements all over the internet, and the algorithm exactly knows where we are vulnerable. The aim is to contact us to consume more, buy more products, watch more advertisements, and have more interaction on our electronic devices so that more data is collected to improve these recommendation systems further.  Is this the world we want to live in? Have algorithms decided our needs so we can consume more, so more companies can grow while we slowly lose the touch of reality?

The adverse effects are especially visible through what social media created. A divided world. Fake news, polarization, or propaganda. We don’t know what and who to trust anymore. The 2020 elections in the United States is the perfect example. If you go on Twitter, it will be a matter of minutes until you see the first argument and insults between two opposite sides of the political spectrum. It feels like social media has forced society to choose one of the two political sides, left and right. Fake news from both sides has insanely emerged, and there have been studies that showed that fake news is shared six times more than accurate information. Everyone puts out statements and facts that fit their description of what they think, and the social media algorithm further supports that. We get recommended videos or posts that fit our profile, so we spend more time on the platforms so that massive corporations can profit from our data.

Especially GenZ, the generation born after 1996, has suffered from the downside of social media. At a young age, kids get introduced to the perfect image of beauty. Most of the time, influencers’ pictures are edited and revised to make the famous influencers more beautiful. On top of that, a lot of influencers nowadays get paid by companies to promote their products. However, most of the fans of these influencers are not fully grown adults who can make rational decisions, but kids that believe if they buy these products, they become like their idols. Consequently, it led young teenagers to question their appearance and urge their parents to purchase these products for them. When parents do not agree with those proposals, kids get disappointed or angry. It makes the entire environment in households worse. Suicide in the past years has increased immensely, primarily due to the introduction of social media. A generation is more depressed and struggles more to find self-love because they are introduced to all these ultimate standards that photoshop or other embellishment tools fake most of the time. We are losing ourselves. We forget what we are, humans. We can not be managed and controlled by an algorithm that tells us exactly what we want to see. We are not free anymore. We need to wake up.

My point with this post is for all of us to start thinking and changing these platforms to what they intended to be at the beginning, helping us. I am challenging you as a reader who will soon enter this high-tech industry to find solutions to fight the drawbacks of digitalization. I am challenging lecturers and teachers to stop only talking about profit and how to grow more, but rather speak more about digitalization problems. No gain will ever be worth the effort if we have a divided and completely depressed world. We are humans that must stand together and fight for each other. Let’s find ways to purely improving people’s lives, rather than using humans to make more profit. I am pleased if you could leave a comment and share your thoughts on this dilemma.

Bibliography

https://www.thesocialdilemma.com/

https://afsp.org/suicide-statistics/

https://www.socialmediatoday.com/news/6-dangers-of-influencer-marketing/558493/

https://www.newscientist.com/article/2163226-fake-news-travels-six-times-faster-than-the-truth-on-twitter/

 

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IT’S LIT – Did Travis Scott and Fortnite change the music industry forever?

3

October

2020

5/5 (3)

 

This year might have been the most difficult year in history for the music industry. All festivals, concerts and live events were cancelled or further postponed, and the entire event industry is afraid of not ever being able to come back in the form it was before the pandemic. For over months the question for many artists and labels was how to alternate live music performances and concerts and make it accessible for the fans at home as well as profitable for the artists. However, on April 23 rapper and musician Travis Scott and video game developer Epic Games might have presented the solution. On that day and weekend, Travis Scott performed several virtual live shows in the video game “Fortnite Battle Royale”. According to Epic Games, the developer of Fortnite, 12.3 unique players participated in the first concert on April 23 (Miceli, 2020). Across the weekend over 27.7 million users worldwide experienced the five concerts (Miceli, 2020) and five months later the full event has almost 100 million YouTube clicks on Travis Scott’s Youtube channel (Youtube, 2020).

The “Astronomical Experience” itself was rather short compared to a normal concert or festival appearance. For around 10 minutes gamers were able to adventure a gorilla-sized Travis Scott floating through time and space while “performing” his greatest hit singles such as “Sicko Mode”, “Goosebumps” or “Highest in the room” (Webster, 2020). Travis Scott himself was not performing with live vocals, the focus was rather on the visuals than on the artistry performance. For some people this might sound lazy or incomplete as it does not represent a real live performance. However, if you start a show with having a planet-like object soaring through the air until it gets close enough to you and blows up perfectly when the beat switches and you see a giant 15 foot computer animated Travis Scott jumping in front of your Fortnite character, the live vocals will not matter to you anymore. There was not a stage in this performance, but rather the entire Fornite map was utilized for this performance. Gamers could move freely in the map, while the visuals were constantly changing. Some songs were performed underwater while others were staged in space. Overall, the theme of the event and visuals were psychedelically influenced and especially towards the end of the performance the whole experience felt like you just got off a roller-coaster (Holmes, 2020).

Even though the event was planned for a long time, the lockdown during the coronavirus pandemic was a rather unfortunate perfect timing for the event. Travis Scott was originally scheduled to headline one of the biggest music festivals in the world “Coachella” (Beaumont-Thomas, 2020). Nevertheless, the Fortnite collaboration allowed Travis Scott to be wider known worldwide and gain an entire novel younger fanbase that would usually not attend real life concerts or festivals due to age restrictions. As a matter of fact, the collaboration secured Travis Scott immense success regarding streaming and sales (Rutherford & Caulfield, 2020). On April 23, the day of the first Fortnite event, Travis Scott accumulated 10.3 million on demand streams in the United States. On April 24, the day after the first concert, Travis Scott’s streams surged by 136% with an accumulated 24.4 million U.S on-demand streams of his songs. Furthermore, Travis Scott secured his third No. 1 song on the Billboard Hot 100 chart, as “The Scotts”, a collaboration with Scott’s idol Kid Cudi, inaugurates at the top of the chart in the United States. The song was premiered in the “Astronomical Event” (Rutherford & Caulfield, 2020). Overall, Travis Scott gained huge popularity worldwide and established himself as one of the biggest artists of the current generation.

The question arising now for many stakeholders in the music industry is whether virtual concerts have the potential to disrupt classical concerts and festivals. The answer to that question is plain and simple. No. Both from a consumer and an artist point of view the real-world connection between these two groups is missing. This connection makes concerts and festivals unique. Being in a crowd with your best friends at a festival and seeing your favorite artist perform can not be substituted by a video game simulation. Do not get me wrong, we might see many more virtual concerts in the future, especially during the coronavirus pandemic. However, real world music festivals and concerts will not disappear in the near future. The Travis Scott astronomical event introduced the world to a novel way of experiencing music performances. Nevertheless, the current technological advancement can not provide the same sentiment and feeling when attending a musical event. However, virtual concerts will not vanish once the pandemic is over. More innovative virtual reality concepts will be introduced in the future. But as long as these concepts do not reflect the community spirit and musical experience of a live-show, they will not be able to replace real-life events.

Bibliography

Beaumont-Thomas, B., 2020. Coachella 2020 announced with headliners Rage Against the Machine, Travis Scott and Frank Ocean. [Online]
Available at: https://www.theguardian.com/music/2020/jan/03/coachella-2020-lineup-headliners-rage-against-the-machine-travis-scott-frank-ocean-lana-del-rey
[Accessed 29 September 2020].

Holmes, C., 2020. I’ve Never Played Fortnite, But Was Forced to Attend Travis Scott’s Fortnite Concert. [Online]
Available at: https://www.rollingstone.com/music/music-features/travis-scott-fortnite-concert-989209/
[Accessed 29 September 2020].

Miceli, M., 2020. Fortnite’s Travis Scott concert drew more than 27.7 million unique participants. [Online]
Available at: https://dotesports.com/fortnite/news/fortnites-travis-scott-concert-drew-more-than-27-7-million-unique-participants
[Accessed 28 September 2020].

Rutherford, K. & Caulfield, K., 2020. Travis Scott’s Streams & Sales Leap Following ‘Fortnite’ Virtual Concert. [Online]
Available at: https://www.billboard.com/articles/business/chart-beat/9369298/travis-scott-sales-fortnite-virtual-concert
[Accessed 30 September 2020].

Webster, A., 2020. Travis Scott’s first Fortnite concert was surreal and spectacular. [Online]
Available at: https://www.theverge.com/2020/4/23/21233637/travis-scott-fortnite-concert-astronomical-live-report
[Accessed 28 September 2020].

Youtube, 2020. Travis Scott and Fortnite Present: Astronomical (Full Event Video). [Online]
Available at: https://www.youtube.com/watch?v=wYeFAlVC8qU
[Accessed 8 September 2020].

 

 

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