How far are we from ‘Ready Player One’?

8

October

2020

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Have you seen the movie ‘Ready Player One’ directed by Steven Spielberg? You might still remember the suit Wade bought that enables him to feel his virtual girlfriend’s temperature when he holds Samantha’s hands. This is exactly what Human-Computer Interaction (HCI) and ‘human-computer-human’ interaction should look like in the future. HCI is what can happen when the computer system as well as the human user get together to achieve a task, in an efficient and learnable way (section 1.3.1, Hartson R. and Pyla P., 2012). Clear and realistic vision/hearing can no longer meet people’s needs. The trend for HCI is now after the simulation in touch and taste, etc. that make people feel more immersive.

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A master graduate designer at Cologne International School of Design, Dorothee Clasen invented a wearable devide TONG. The principle is to interact with the computer through the operation of tongue on the controller. According to Dorothee (Dezeen, 2020), the inspiration comes from her riding experience since riders often pulls the reins to communicate with the horse’s mouth. People can use the reins to influence the horse’s posture, and the horse will adjust its movements accordingly. This design seems a little ‘improvisation’ however it can be applied to practical cases. For those with a lack of arms or patients with progressive freezing syndrome, TONG can be very useful, by helping them control the wheelchair, direct the mouse and so on. Of course, for designers or professional gamers who are often very busy with their hands that they want to need a third hand to operate some simple functions, Tong can definitely be a new idea.

Just as VR goggle and wearable skin, it’s not unimaginable to extend devices like tactile fingers/gloves that can get real touch feeling. A design studio in Tokyo developed a tactile device called ‘Fulu’ to be used on the finger. Users can experience the touch of similar materials by wearing it, when the phone screen virtually touches objects of different materials (Fulu, 2020). For those users who raise pets on the cloud, this device let them experience the real touch of puppies and kitties.

The commercial value comes with the VR game with full immersion experience, which helps game players to obtain the super audio-visual and real touch experience provided by the full-body device. This type of Full body haptic suits plus tactile feedback gloves can get a complete tactile feedback experience, which can replicate soft touch feelings and strong shocks, simulating intimate contact in the virtual world. As far as I’m concerned, in the next few years, wearable devices that simulate human bodies in all aspects of seeing, hearing, smelling, tasting and touching, will become popular, in the upcoming immersive virtual world.

Of course, we can also get a very different life experience. In February 2020, a South Korean mother saw her daughter who passed away a few years ago through the use of tactile gloves. In the future, many people will turn themselves or their parents, lovers, and children into such virtual images to complete the digital “immortality” reshaping.

 

 

References:

Dezeen, Tong allows users to control a computer with their tongue, 2020, viewed at 8 Oct 2020, <https://www.dezeen.com/2020/08/26/inbrace-dorothee-clasen-graduate-design-technology-tongue-computer/>

FuLu, Haptic Finger Nail for Augmented Reality Design, 2019, viewed at 7 2020 <https://www.ryotada.com/fulu>

Hartson R. and Pyla P., 2012, The UX Book, viewed at 7 Oct 2020, <https://www.sciencedirect.com/book/9780123852410/the-ux-book>

Ready Player One, Wikipedia, viewed at 8 Oct 2020, <https://en.wikipedia.org/wiki/Ready_Player_One_(film)>

 

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Is VAR ruining football matches?

5

October

2020

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The video assistant referee (VAR) is the technology used to help check on-field referee’s decisions and minimise man-made errors that have great influence on the results of the matches, based on the video footage and headset for communication (Wikipedia, 2018). VAR is mainly projected onto the football field with multiple cameras and angles to capture every small action of the players on the field.

At its core, VAR is to serve 2 major functions: (1) to alert the clear and obvious errors, and (2) remind serious missed incidents. VAR could only be applied to the following 4 scenarios: (no) Goal, (no) Penalty, Straight red card, and Mistaken identity (IFAB, 2018). When there is a dispute of the decision on the court, the on-field head referee would come to technician video assistant referees for a recode of reviewable incidents and call the corresponding playback node, so as to get a fairer match decision.
In 2014, the Royal Netherlands Football Association (KNVB) proposed VAR to the International Football Association Board (IFAB) and 2 years later, full implementation is approved. The IFAB secretary, Lukas Brud (IFAB, 2016) said that with all the 4G and Wi-Fi in stadia nowadays, it is necessary to protect referees from ignoring obvious mistakes.

With the gradual universal adoption of VAR, the most common challenge of VAR would be reviewing incidents without disrupting the fast-paced end-to-end flow of the game. Close communication is the key to avoid the need for a pitch side review which on average takes around 90 seconds. Further criticism falls on VAR for creating as much confusion as clarity. For instance, in a Portuguese match, a fan’s flag obscured the VAR camera which prevented the assistance referee to review the replay. Also, Nakrani (2018) from The Guardian stated that VAR has been effective for factual decisions like offsides and mistaken identities, while penalties or the disciplining of players have been worse. Another criticism accuses VAR of its system effectiveness when achieving the goal. VAR still fails to modify human errors and the final judgement is still dependant on human’s side. Others point out the game-changing essence of VAR. Jonathan Liew (The Independent, 2018), compares Cricket’s Decision Review System with the VAR in Football field. Chances are that the VAR would very likely to change the nature in football game just as the cricket. Personal beliefs are to exploit the advantages brought by VAR further whereas keep an eye on how to apply other technologies like Nature Learning to help determine and improve the human-made decisions and thus avoid changing the football game’s nature.

References:
International Football Association Board. 2018. ‘Historic step for greater fairness in football’, Viewed at 2 Oct 2020,
Liew, J. 2018, “VAR is going to change football as we know it – but we have no idea if that’s a good thing or not”. The Independent. Viewed at 3 Oct 2020, .
Masters, J. 2019, ‘Has football gone too VAR?’, CNN Sports, viewed at 4 Oct 2020,
Nakrani, S. 2018, “VAR: The World Cup verdict so far – some success but more clarity needed”. The Guardian, viewed at 4 Oct 2020, viewed at 4 Oct 2020,
Stevens G. 2020, ‘By tring to fix the game, VAR is ruining it’, GQ-Magazine, viewed at 4 Oct 2020,
Video Assistant Referee, Wikipedia, viewed at 4 Oct 2020,

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