and I couldn’t help but wonder… what would Sex and the City look like in the GenAI era?

7

October

2025

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After my weekly night of catching up and watching Sex and the City with my girl friends, I couldn’t help but wonder: In a world ruled by AI prompts, where efficiency is rewarded over quality, what would SATC look like in the GenAI era?

If Carrie Bradshaw had access to ChatGPT, would she even wonder anymore? We encounter a BIG problem here. The ability to think critically and reflect is a privilege in today’s world. When given the option, people will most likely opt for what’s easiest and most convenient. The pressure to rapidly mass-produce and churn out work, regardless of quality and authenticity, ultimately leads people to succumb to the temptation of using algorithms. GenAI has now become a regular commodity. With GenAI making it increasingly easy to take creative shortcuts, will we lose the ability to reflect deeply and value original thought? It seems as though the rapid spread of GenAI may soon be the killer of creativity.

Artificial Intelligence has unknowingly crept into every aspect of our lives and quietly become central in our daily routine. Our dependency on GenAI grows as we demand it to take over our day-to-day tasks. Instead of analysing a woman’s codependency on men, Carrie might as well be reflecting on our codependency on ChatGPT. We ask it to make a travel itinerary for our next holiday, find literature sources for our next university assignment, and write the cover letter for our next job application. We cannot imagine a world without these tools.

But the discussion around AI is here to stay. So, instead of worrying about losing our jobs, maybe we should use this time to learn how to use these tools honestly and ethically. Perhaps that’s the key to a world where human creativity and AI work together and thrive. We must engage in a holistic view of AI. We must leverage it to allow us to invest more time in things we care about, rather than letting it take over what we care about.

So, how exactly do we coexist in a world of AI? How can we make our lives more productive and efficient, while remembering the value of original, thoughtful work? Well, I put myself in Carrie’s shoes (more likely heels) so you don’t have to. So I wondered, how would a Vogue columnist use Generative AI tools responsibly? Well, I asked this to ChatGPT and here is what it replied: “A Vogue columnist could use Generative AI responsibly by treating it as a creative assistant—fact-checking its outputs, crediting its role, and ensuring the final voice, originality, and ethical standards remain distinctly their own” (ChatGPT, 2025). We often think of using AI as a starting point to help with idea generation or structuring. However, ChatGPT’s response focuses on ways AI can be used once the original work is completed, to refine and strengthen its credibility and originality. So, I role-played as Carrie and pasted this blog post into ChatGPT. Then, I asked it to use AI the way Carrie would. And to my surprise, it gave quite a witty response:

  • She’d see AI as the new “Mr. Big.” Mysterious, irresistible, but ultimately something she has to define the terms of her relationship with. Too much dependence, and she loses herself. The right balance, and it enhances her life.
  • She’d turn the fear into a reflection. Instead of asking “Will AI kill creativity?”, she’d ask “What does it mean to create when you can outsource creation?” That subtle shift keeps the focus on human choice and agency.
  • She’d end with a question. Just as you did — but hers might be something like: “If love is about connection, not convenience, maybe creativity is too. And if that’s true, is AI our greatest threat… or just another fling we need to learn how to handle?” (ChatGPT, 2025)

A query search would not have been able to personalise such an answer and communicate in Carrie’s language. So, taking ChatGPT’s recommendation into account, I will end this blog post with a question.

Because maybe the real luxury in the age of algorithms is not in owning the latest handbag or the smartest app. It is in knowing when to let AI polish the edges, and when to let your own voice, unfiltered and original, shape the conversation. And is not that the question every modern columnist must ask: where does the machine end, and where do we begin?

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Don’t go to school, play on Roblox

19

September

2025

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In an era where ChatGPT can serve as your therapist and NotebookLM can be your teacher, children born into this generation are exposed to a world where, to their knowledge, artificial intelligence has always been present. Generation Alpha, denoting children born approximately between 2010 and 2025, is the first generation to grow up with constant access to online communication and entertainment platforms (Eldridge, 2025). Commonly referred to as “iPad kids,” these individuals are seen as digitally dependent and having their childhood deeply immersed in screens from a very early age.


This is why it is no surprise that they were one of the first adopters of virtual worlds, through online platforms like Roblox. The Metaverse describes the concept of a “three-dimensional virtual world, an embodied internet with humans and the physical world in it” (Momtaz & Paul, 2022). The Metaverse consists of a complex technological infrastructure that enables it to overcome traditional spatial, temporal, and resource-related constraints. Roblox is a platform for the Metaverse that provides social digital spaces for users to interact, create, and socialize (Han et al., 2023). The platform gathers millions of daily active users, targeting young audiences that use it to gather, create, and spend time.


Empirical studies have begun to emerge on the effectiveness of Roblox in education and how this can be maximised, demonstrating the endless possibilities of such virtual realities. For example, Roblox can be used for social interactive learning through a VR environment (Han et al., 2023). The adoption of VR presents innovative and flexible learning environment opportunities and experiences. Nevertheless, we must also consider the risks it may bring about, such as the loss and disconnection from reality in education, work, and society (Rospigliosi, 2022). This is reflected in Baudrillard’s work, where he coined the term “simulacra” to describe the creation of copies that either never had an original or whose original has been lost. He mentions the existence of a situation where the copy becomes indistinguishable from or even replaces the “real” (Baudrillard, 1994).

As humans continue to redefine how we express, connect, and interact, we must consider the effects that this will have on the wider society. So, will virtual reality become the new “reality”?





References

Baudrillard, J. (1994). Simulacra and simulation (Sheila Faria Glaser, Trans.). The University of Michigan Press. (Original work published 1981)

Eldridge, S. (2025, August 19). Generation Alpha. Encyclopedia Britannica. https://www.britannica.com/topic/Generation-Alpha

Han, J., Liu, G., & Gao, Y. (2023). Learners in the Metaverse: A Systematic Review on the Use of Roblox in Learning. Education Sciences, 13(3), 296. https://doi.org/10.3390/educsci13030296

A Microfoundation perspective on business model Innovation: The cases of Roblox and Meta in Metaverse. (2024). IEEE Journals & Magazine | IEEE Xplore. https://ieeexplore.ieee.org/abstract/document/10138790?casa_token=Idwkw_YNUOkAAAAA:-FryYerfXEV7jRf07LLbtA-XV6rlTRIDnp9dH1-61iiHYHUHW91Da2h5q0ETsvtl2BtbnffDbAVa

Momtaz, Paul P., Some Very Simple Economics of Web3 and the Metaverse (April 17, 2022). FinTech.

Rospigliosi, P. ‘asher.’ (2022). Metaverse or Simulacra? Roblox, Minecraft, Meta and the turn to virtual reality for education, socialisation and work. Interactive Learning Environments, 30(1), 1–3. https://doi.org/10.1080/10494820.2022.2022899 

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