Ask first or attempt first?

12

October

2025

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Source: Shahi, S. (2024, May 1). How to balance human Creativity and Generative AI in product Marketing. Innovation & Tech Today. https://innotechtoday.com/how-to-balance-human-creativity-and-generative-ai-in-product-marketing/

Just like you, as a student in 2025, it is probably not surprising that I use genAI tools, such as ChatGPT, almost every day. What has been almost stigmatized in university settings in late 2022, now is an open discussion and a core part of learning and student life. Personally, I use ChatGPT regularly for school work which, I believe, is pretty similar to what my fellow students do. Just to mention a few instances: brainstorming for projects, cleaning up messy notes into structured study summaries, getting quick explanations for terms I don’t fully get, and even asking it to “grade” my drafts against the rubric so I know what to fix. One of my favourite practice, tho, is to feed the lecture notes to ChatGPT and ask for a 10-15 minute podcast of the key takeaways and learning goals. I listen to this during my walk to school and feel like I’ve revised without sitting behind my laptop. It’s fast, helpful, and honestly makes me feel on top of things when I’m at the lecture.

I also use GenAI outside of school. For example, when my parents visited me, I asked it to plan a simple Netherlands tourist route for city trips so they could see the highlights without me stressing over the details. Another instance is that on random weeknights, I’ll throw in three or four ingredients I have at home and get a quick dinner idea that actually works. This saves me a lot of time and money usually, and I also get to try new recipes. However, after our guest lecture on GenAI tools, it really hit me that there are tons of other options out there, but I keep defaulting to ChatGPT. It has really became my comfort zone when it comes to using AI.

But here are some contradictory feelings. I’ve started noticing a reflex: the moment I hit a tough problem, I want to ask the bot before I even try. When I do that too often, my brain feels a bit “sleepy”. Like I’m outsourcing or giving away the hard, creative part. Funnily enough, when I otherwise force myself to work without it, a different feeling kicks in: what if I’m falling behind because everyone else is using AI and shipping better, faster? That AI “FOMO” is real, especially when our standards are also rising with the AI-powered solutions. Anyone else feel that?

As a last thought, sometimes I think about kids, the next generation, who’ll never remember school without GenAI. Lucky them? Maybe. I’m half jealous of the time they’ll save and half protective of the slow, messy struggle that taught me to think. What do we want their first reflex to be: ask or attempt?

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Back to School in the Metaverse

4

October

2025

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The metaverse is no longer all about gaming or virtual real estate. It now is impacting our educational lifestyle as well. Meta recently launched a Meta for Education program, where it partnered with over a dozen US and UK universities to test VR in classrooms (Sawers, 2024). Arizona State University and Imperial College London are among the universities that are testing Meta’s Quest headsets to provide immersive education. In Europe, Meta even created virtual twin “metaversity” campuses (replicas of real campuses) at institutions like the University of Leeds to enable students to attend some classes in VR (Sawers, 2024). Imagine a history class where you transport yourself to ancient Rome, or an art class strolling through the Louvre virtually. Meta is placing big bets that this type of experience can make learning more engaging.

Who’s involved in this project? Primarily Meta and the partner universities, but also educators and students offering feedback on what is effective. The idea is to make it easier for teachers to find interactive content across subjects from science to languages and arts. It’s a huge gamble for Meta, especially as the company spent billions on VR with mixed results. This new educational program comes on the heels of Meta and other tech firms being questioned about kids and online safety as it pertains to them releasing these VR devices for use by teenagers (13+ years old), which has sparked some criticism (Querolo, 2024). But it is however a considerable move from just developing a flashy “virtual world” to now addressing real-world uses, like education.

Being a student myself, learning in the metaverse makes me a bit ambivalent. On one side, the idea of field trips to ancient sites or seeing inside human cells in VR could make class so much more engaging than old textbooks. It could also revolutionize remote learning. For example, if I am unable to be on campus, I could still have a virtual lab or studio with my classmates. On the other hand, keeping focus in a virtual environment can be an issue in itself, as younger kids are already prone to get completely sucked into online games, neglecting reality. There is then the question of whether younger students should be wearing headsets to school. To me, if approached thoughtfully, taking learning into the metaverse would actually enhance learning by making it more immersive and interactive. It is great to see tech firms broadening the metaverse beyond entertainment. That action shows the metaverse is not just a digital realm for games, but potentially a new medium for everyday activities like going to school. We’ll just have to wait and see if these virtual classrooms are a reality, but I hope that in a few years “attending class” might sometimes mean putting on a VR headset and dropping into a lesson you have to see to believe.

Sawers, P. (2024). Meta taps US, UK universities to test VR in education, creates digital twin “metaversities” in Europe. TechCrunch.

Querolo, N. (2024). Meta wants to bring students as young as 13 into the Metaverse. Bloomberg News.

OpenAI. (2025). Cover image for blog post on Back to School in the Metaverse [Digital illustration generated by ChatGPT]. OpenAI.

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