Gender diversity … or lack thereof

23

September

2021

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When it comes to field of technology, there is an evident lack of gender diversity. As the demand for AI and tech based jobs continue to increase, here is till a largely overlooked talent pool.  “In 2020, women represented roughly 47 percent of the US labor force.” This number is outrageously low and does not correlate to the amount of women that are actually available for these kinds of jobs with graduate degrees.

More specifically, women represent only about 26% of the workforce with AI positions. This gap and lack of gender diversity can lead to businesses severely harming themselves. Multiple data studies have shown that having more women in this industry can only further benefit the business due to the skills that they bring. New and disruptive technology impacts the whole world, yet the teams behind it don’t equally represent the society they are making this for.

Companies with increasingly diverse and inclusive work cultures have proved to have a more productive work environment, translating into more innovation in the workforce, better products and a competitive advantage over rivals in the field, With AI especially, being a new and developing field, having as diverse a team as possible is what will have the largest impact and advancement in the research behind it. Diversity includes not just gender, but race, socioeconomic backgrounds, ability, experience, just to name a few.

it brings about the question of why this gender gap still exists? There has been an immense amount of research over the years on this issue, yet it is still a very prominent topic in the workforce.

References:

https://www.wired.com/story/artificial-intelligence-researchers-gender-imbalance/

https://www2.deloitte.com/us/en/pages/consulting/articles/state-of-women-in-ai-today.html

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Can VR be the new way of watching TV?

16

September

2021

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With the constant evolution of the digital age, Virtual Reality (VR) has taken an increasing amount of space in the world of technology. VR is a computer generated reality that allows for an immersive and realistic experience for the user, and this is done via a headset or helmet. A classic example is VR being used in gaming, further enhancing the experience for the user and often making it a selling point for games.

Although the origins of VR date further back than one might think, developments in this particular technology have only recently taken place. It has now penetrated various industries to different degrees, such as in dining, education, medicine and architecture. However, it is yet to be seen how it can impact the entertainment industry. While VR has created a space in the world of video games, something to look out for is whether they can partner with the entertainment industry in terms of digital television platforms.

Personally, the concept of VR is quite familiar. When we sit down to relax and watch a show on Netflix, it is a typically tendency to binge a show and get lost in the story and the purpose of VR also fulfills this very gap. The immersive and all encompassing nature of VR creates a similar experience for the consumer as that of a binge-worthy Netflix show. VR has been making strides in the entertainment industry. Recently, Netflix and Shonda Rhimes have entered into a new deal that involves linking the VR experience with the Netflix experience. What this will look like is yet to be discovered, however it certainly would be a game-changer.

Do you think the VR experience could link with, or even replace the online entertainment platforms?

Check out this video on the different uses of VR:

References:

https://www.iberdrola.com/innovation/virtual-reality

https://vrscout.com/news/new-deal-vr-and-gaming-netflix/#

https://veer.tv/blog/virtual-reality-in-entertainment/

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