How Cursor Helps Me Improve Efficiency in Coding Tasks

2

October

2025

5/5 (2)

I have been using Cursor at work for a while. Over time it has replaced the way I used to rely on ChatGPT. Instead of switching between a chat window and my coding environment, Cursor brings the AI into the place where I write and manage code. I first tried it because my company provides a license, which made it easy to start without barriers.

Cursor is an AI-powered coding assistant. It sits inside a developer’s workspace and acts like a helper. It can suggest code, explain what is happening step by step, and handle tasks beyond programming, such as updating documentation or managing project tickets. In that sense, it is part of the wider group of generative AI tools now shaping professional work.

My first impression was how familiar it felt. The interface looks almost the same as Visual Studio Code, which I have used for years. That made the transition simple because I did not need to learn a new environment. Before using Cursor I also tried GitHub Copilot, which integrates with Visual Studio Code, but I did not find its answers helpful enough. As a result, I often turned to ChatGPT. This changed once I began working with Cursor.

I now use Cursor for debugging, auto-completion, and writing documentation. What makes it stand out is that it is not limited to code. It connects to the ticketing system, which helps me keep track of tasks, and it can draw on our internal documentation. This means it understands not only programming but also the business context behind my work.

I value how the Cursor agent works. Whenever it runs a task, it shows each step it takes. I can see what it checks, what it rewrites, and why. This openness makes it easier to trust and also to learn from the process. My team has also started adapting to Cursor. We agreed to create shared templates and documentation that we can use when asking the tool to complete specific tasks. This makes our use of Cursor more consistent and effective.

The benefits are clear. Cursor saves time by solving issues quickly, supports learning by explaining solutions in plain language, and offers new ways to approach a problem. It is not flawless, since I sometimes need to fact-check its output, and not every suggestion fits the task.

Overall, Cursor has improved both my confidence and efficiency. I do not see it as replacing my role but as an assistant that helps me work more effectively. I am still the decision maker, but Cursor makes me sharper.

If you had access to a tool like Cursor, how would you use it to make your work (or study) more efficient?

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Are Kids Safe from Hidden Marketing in Roblox?

19

September

2025

No ratings yet.

I came across posts on social media of young people, especially kids, playing Roblox, which made me curious about what it actually was. As I looked into it, I learned more about the platform and how it connects to the idea of the metaverse. In 2024, The Guardian wrote an article about how Roblox has become a platform for corporate marketing, this concept is known as advergames, and it raised some concerns for me. Roblox is more than just a game. It’s a platform where millions of players, mostly kids and teens, explore user-created worlds, play games, and interact socially. Users can create their own games using Roblox Studio, which makes the platform a mix of entertainment, creativity, and community. In many ways, Roblox is part of the early metaverse, a virtual space where people play games, socialize, attend events, and experience branded content in immersive ways.

Brands like Nike, Vans, and MCDonald’s are taking advantage of this by creating advergames, games designed to promote their products. These games let players explore branded worlds, complete challenges, and interact with content that feels like part of the game itself. On one hand, this is creative and shows how marketing can blend with entertainment. On the other hand, most players are children, and the ads are often so subtle that it is hard for them to recognize they are being marketed to.

Some argue that users are free to choose which games to play, so brands need to create engaging content to attract players. That is true, successful advergames must be enjoyable and interactive to keep users interested. However, the fact that children are the main audience still raises ethical questions. Even when content is entertaining, there is a risk that kids are being influenced without fully understanding.
I think advergames are clever, but they can also be manipulative. Using games designed for fun to sell products to children crosses a line. Platforms like Roblox need to balance creativity with protecting young users. Marketing should not take over spaces meant for play and social interaction.

I think advergames are clever, but they can also be manipulative. Using games designed for fun to sell products to children crosses a line. Platforms like Roblox need to balance creativity with protecting young users. Marketing should not take over spaces meant for play and social interaction.

Roblox’s role as part of the metaverse makes this issue even more important. Children are not just playing, they are participating in a digital world where social interactions, events, and brand experiences all mix together. How much of this exposure is too much for kids? And who should decide what is acceptable in these spaces? As immersive platforms grow, these questions will only become more pressing.

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