The route to beat online phishing.

17

October

2022

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In the last few years, there is a ‘trend’ in which hackers gain access to personal information through the phenomenon of phishing. This is leading to serious consequences as mainly the elderly fall for the technique. There are countless examples in which people lose tens of thousands of euros by clicking on one link only.

Nowadays, the government is actively trying to prevent such occasions from happening. They try to inform people through advertisements in all sorts of media. However, this is only prevention from the back end. The problem needs to be tackled from the front end by taking on the criminals themselves. But how could this prevented? Blockchain is the answer. To my opinion, this is the technique to prevent phishing. As you might know, this technology is a ‘distributed database that maintains a continuously growing list of ordered records, called blocks.’ This means that every record of a user of the internet could be tracked and stored in the database.

How this would work is that this network would increase traceability, meaning that every step in the system could be traced back. Nowadays it is hard to trace back a person because the internet lacks transparency these days. Implementing blockchain in the system would increase this traceability and thus transparency. With the technique, the original criminal could be traced and get the appropriate punishment. Next to that, extra consequences could be taken to prevent phishing, for example blocking the IP address of the criminal. This would mean that the network would increase its safety once more and in the end protect the elderly (and other digital illiterates).

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VR gaming: Is it still the future?

7

October

2022

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VR gaming: Is it still the future?
Online gaming has existed for many years now. The market is still growing fast and the technology develops further. During the pandemic, the market revenue even grew faster. With this growth, developers have been looking for new ways to make money. One of them is virtual reality (VR). The last decade has been developing quickly, but is it going to reach its potential?

VR in the gaming industry contains around 3% of the North American market a total of 55 billion. With Google, Apple, Amazon, Microsoft Sony and Samsung looking into the market it seems to be expected that it is possible to make a fortune from it. However, I believe that VR gaming will never reach its potential. One of the reasons for the customers is that it is too expensive. With new technology coming this should be overcome. However, the technique is there for a couple of years now and people are not exactly in line to get the technology.

I believe this is a hype and in the long-term people will find it unhandy to buy the technique for their homes. Gaming as we know now does not need much space; you only need a console and can play almost anywhere. With VR, gaming takes up much more space, which not everybody has.

Next to that, there are already health issues that are caused by using a VR headset. The phenomenon is called vergence accommodation conflict, which is basically that one’s eyes focus on objects in the distance, while the screen is just a couple of centimetres away. This causes many people headaches, dizziness and even nausea after using it for a while (Matthews, 2020).

Concluding, VR is a brilliant technique that is being widely developed these days, but the future of gaming will stay a few metres away from the screen and not a few centimetres.

Matthews, R. (2020, April 15). Are VR headsets bad for your health? BBC Science Focus Magazine. Retrieved October 6, 2022, from https://www.sciencefocus.com/future-technology/are-vr-headsets-bad-for-your-health/

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