Investing in virtual game items for profit

24

October

2017

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virtual items

Many people have played older online games such as RuneScape, Habbo Hotel, Entropia or Diablo when they were younger, but do they actually know that their accounts may hold thousands of dollars’ worth of virtual items? To give you an example, in Habbo Hotel, Runescape and Diablo they often held special holiday events or competitions to win special items that were only available for a limited amount of time. In Habbo Hotel you could win a virtual type writer that was worth quite some money in-game (Habbo Hotel Wiki, 2017), while in Runescape they held a Christmas event in the online world by dropping virtual Christmas crackers all over the map (Runescape Wiki, 2017). In Diablo you could find weapons that were dropped by monsters with a drop rate of 1 in 5 million.

To give you an example of how much this can be worth, a Diablo 3 weapon was recently sold for $16.000 (IGN, 2017), while a Runescape Christmas cracker is worth over 2000 billion gold coins. If you were to buy these gold coins from online websites, this would cost you over $4000.
The thing is though, it usually takes times for items to become valuable. The Christmas crackers were in abundance at the start of the holiday event, but never returned in game. People stopped playing while having these items in the bank, which made most of them disappear. This increased the value of the virtual items. But since the supply of the items will never increase, wouldn’t this mean the price of the object could only rise? There was some research done by an avid gamer, and he found that some items have tripled in value in the last 3 years (G2G, 2016).
So should investing in virtual items be part of your investment portfolio? Well, one of the main problems for stocking in on these items is the demand for the online game. It is partly comparable to the network effects in class. The more people play the game, the more money enters the game, which increases the prices of the most rare and valuable items. As soon as the player base decreases, the items value decrease too. Many people would have never guessed that Habbo Hotel or Runescape would exist for 10+ years, and once the game is not available any more, the items become worthless. So it’s a pretty risky investment, but it might be worth it for the excellent returns.

References:
Most expensive item in Diablo 3 sold for $16k. (IGN). Retrieved October 22, 2017, from http://www.ign.com/boards/threads/most-expensive-item-in-diablo-3-sold-for-16k.452776697/
Habbo Hotel Typewriter. Retrieved October 22, 2017, from http://www.habboxwiki.com/Typewriter
Runescape Christmas Cracker. Retrieved October 22, 2017, from http://runescape.wikia.com/wiki/Christmas_cracker
G2G A., & Everything, A. F. (2016, April 13). 5 Online Games That Players Invest Heavily On Virtual Items. Retrieved October 22, 2017, from https://www.g2g.com/blog/5-online-games-that-players-invest-heavily-on-virtual-items/

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Why Retailers Are Investing In Augmented Reality

29

September

2017

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AR ikea2

Recently, IKEA has released a mobile application that lets you experience and experiment Ikea products into your living room, giving the user the opportunity to get inspired to try different products and styles in real-life settings, without leaving the house (Johnston, 2017). Everything is 3D and true to scale so you can see if it’ll fit by using Augmented Reality technology. It works by obtaining a representation of a scene of a local environment by using a sensor of the mobile device. The Ikea application automatically scales products based on room dimensions, with more than two thousand different products available at launch of the application. The graphical object data that enables a three-dimensional representation of the object (e.g. an office chair), is obtained via the database of IKEA (Arrasvuori, 2006).
 
The main disadvantage of online shopping has always been the lack of feel of a product, to see how it works, or in the case of furniture, the way it looks. It is obvious why retailers of furniture such as IKEA are interested in such a technology, but why do other industries such as clothing or electronics, care about augmented reality (Alvarez, 2017), when they can easily send their customers the product with free returns?
 
It turns out that free returning for a customer does absolutely not mean free for the online stores. Think of costs for shipping, handling and controlling the returning orders, but also paying for recycling the parcel and repacking the goods. According to research conducted by the National Retail Federation, merchandise returns in the U.S. represent nearly $16 billion of the retail market (Augment, 2016). If online retailers manage to even drop the returns by 10% with augmented reality functionalities, this could save the overall retail market more than $1.6 billion per year.

 

As the field of AR will grow in the next few years, it will probably centralize into a few dominator players. Today, a few retailers are at the starting phase of applying AR to the shopping experience. Companies are experimenting and trying to understand how AR can enhance their value proposition to customers. Other companies will need to figure out how they can use AR in their own offerings and strategies in the near future. Of course, the chances of AR taking over the e-commerce world are slim. But, with the technological advancement of today it is important to realize that once it’s here, the first adapters will be able to have a huge advantage over other competitors. Just as most retailers started too late with e-commerce or a social media presence, they might regret not investing in AR sooner.

Sources:

Alvarez, E. (2017, January 31). Gap envisions a future with augmented-reality ‘dressing rooms’. Retrieved September 28, 2017, from https://www.engadget.com/2017/01/30/gap-augmented-reality-dressing-rooms/

Arrasvuori, J. (2006). U.S. Patent Application No. 11/523,162.

Augment, A. (2016). The Future of Augmented Reality and Online Shopping. (2017, February 14). Retrieved September 28, 2017, from http://www.augment.com/blog/future-augmented-reality-online-shopping/

Johnston, R. (2017, September 26). IKEA’s New Augmented Reality App Means You’re Never Not At IKEA. Retrieved September 28, 2017, from https://www.gizmodo.com.au/2017/09/ikeas-new-augmented-reality-app-means-youre-never-not-at-ikea/

Pardes, A. (2017, September 20). Ikea’s New App Shows the Practical Promise of Augmented Reality. Retrieved September 28, 2017, from https://www.wired.com/story/ikea-place-ar-kit-augmented-reality/

 

 

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