Apple Arcade – the Netflix for games.

19

September

2019

5/5 (1)

Selling information goods differs from selling traditional physical ones in several ways. One of the reasons is the different cost structure of producing an information good. The fixed cost of developing a product can be high, while the variable costs of making an additional copy of this product can be close to zero. For example, the development of a video game involves a lot of working hours of highly skilled labour, however once the game is produced it does not cost anything to make an additional physical or virtual copy of it.

Because of such a small marginal cost, the strategy of many companies is to occupy the largest market share possible in order to optimise the returns and lock-in the customers. To attract as many people as possible, companies often compete on the basis of price. This has a risk of getting involved in price wars, where every competitor pushes the price further down thereby decreasing the overall margins inside the industry and creating a non-beneficial situation for all players inside the market.

There are several pricing strategies for information goods which allow businesses to overcome this unpleasant situation. One of them is called bundling. This is a model Netflix relies on, charging a user fixed fee per month and providing bundle of video content in return (HBR, 2019). This way, the company does not have to compete with others based on the price for one single movie any more, simultaneously increasing the value for the customer by providing them with a wide variety of video content.

What Netflix did inside the video industry, Spotify inside the music streaming industry, Apple applies for games. As of today, Apple launches a new service named Arcade. For a monthly subscription fee of around $5 the user gets access to 100 new games each month, which were chosen by internal experts (Apple, 2019). This way, a customer gets an unlimited access to entertainment without having to purchase еach game separately. This increases the overall value a customer gets for the money. The user gets to discover more new games, selected by professionals, which leads to less stumbling upon low quality viral content. It also allows the user to try out games, which he/she normally would not have tried due to upfront payment requirements. For the company, this bundling not opens a new, predictable revenue stream, but also attracts new customers on the platform.

Possibly, Apple is trying to secure and lock its market share, due to recent increasing emersion of game-cloud and game-streaming services. So, for example, besides already long ago established platforms such as Playstation, Google and Microsoft recently announced their new game-streaming platforms to become available on the market this year.

Sources:
Apple (2019) Apple Arcade. Retrieved 18 September 2019, from https://www.apple.com/apple-arcade/
Harvard Business Review (2019). Netflix and the Economics of Bundling. Retrieved 18 September 2019, from https://hbr.org/2019/02/netflix-and-the-economics-of-bundling

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Moving money across faster, cheaper, better.

7

September

2019

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Every year, around $600 billion are being transferred by foreign migrant workers to help their families in a home country, the World Bank estimates (2018). This type of money transfer is called a remittance. When sending money across, however, a large part of it has to be sacrificed in form of fees. The fees vary a lot based on the service provider, geographical location and currencies involved. The global average per transaction is as large as 7.1% (World Bank, 2019).

Major incumbents inside the industry are banks and money transfer operators (MTO’s). If two banks have no direct connection, stopover services are being used, which adds more time and fees to a transaction. The most popular MTO’s, carry huge costs to sustain a network of large number of agents globally. So, for example Money Gramm works with 350000 agent locations and Western Union with around 500000 physical spots around the world (The Economist, 2019).

Being large in size, it is difficult for such organisations to implement changes inside the oftentimes outdated systems and business models. This plays out to the benefit of entrepreneurial fin-tech start-ups, who can show a greater agility and challenge the core players. In the end, if Skype could enable people to make free audio or video calls disrupting the telecom industry, why should not be the same possible inside the remittance market?

The first bricks are already laid. The newcomer-companies lean on new business models, partnerships and technology to provide a greater value.

Azimo, for example, offers near to instant transfers by holding funds in most currencies around the world.
Another company, Remilty, partners with cash-pickup locations, owns no physical outlets and uses technology (only digital transfers) to lower the costs.

Besides that, blockchain developers have created networks, which connect businesses, users and banks in order to enable funds transaction across the world. Inside such a network any currency can be transferred into a cryptocurrency, sent to another institution and re-transferred into the needed currency on the other side within seconds for a little to no fee. Examples to look at would be the Ripple Network, connecting 200+ financial organisations and Stellar, who recently partnered up with IBM to pursue the same goal (RippleNet, 2019).

In general, the future of money transferring appears to me as a bright picture. With rise of technology, networking and growing mobile penetration – the money transferring will inevitably become more cost and time efficient to say the least or almost free and instant to say the most.

The author declares that he has no relationship with any of the mentioned organisations and there is no conflict of interest.

Sources:
The Economist (2019). The cost of cross-border payments needs to drop. Derived from: https://www.economist.com/leaders/2019/04/13/the-cost-of-cross-border-payments-needs-to-drop

The Economist (2019). Fintech takes aim at the steep cost of international money transfers. Derived from: https://www.economist.com/finance-and-economics/2019/04/11/fintech-takes-aim-at-the-steep-cost-of-international-money-transfers

World Bank (2019). Record High Remittances Sent Globally in 2018. Derived from: https://www-worldbank-org.eur.idm.oclc.org/en/news/press-release/2019/04/08/record-high-remittances-sent-globally-in-2018

RippleNet (2019). A Global Payments Network. Derived from: https://www.ripple.com/ripplenet/

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