Artificial Intelligence ready or not ready yet to be used for marketing content objectives?

26

September

2024

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I’m certain that all of you have experienced the benefits of Artificial Intelligence (AI) text-to-text function. However, did you know and already made use of the text to image function of AI? The text to image function of AI, is based on two goals: visual realism and semantic consistency (Qiao et al., 2019). This means that the function’s goal is to generate realistic looking images and images that match the meaning of the worlds description. To make the definition of image GenAI more personal and concrete, I want you to think about when you were reading a book and imagined a whole visual scene in your head  with each sentence. This, is exactly the function of the text to image AI technology. 

Reflecting on my experience with the text to image generation of AI, I had the idea to use the image GenAI for  marketing content objectives, for a long time. I recently used it for the fist time to generate an image for my previous blog with a simple and easily accessible AI software. By putting my imaginative scenario, a robot that makes music, in the description, I got the image for my blog cover. I found, the fact that the software can translate an abstract concept to a visual, transformative and inspiring, because it is a form of creation and creativity.

However, my idea to use the technology for social media, vanishedafter seeing the results. Mostly, because of the accuracy of the images. Even thought, this could be dependent on the software typeused, I noticed that the GenAI wasn’t able to match my descriptionprecisely enough. The more prompts I put in, the clearer it became to me that the software wasn’t able yet to generate images on the detailed level, I wanted.

Unfortunately, I must create images that are responding to the visuals in my head, down to the last detail to trigger the target audience. This would mean that the GenAI would have to be able to process more detailed descriptions to be useful for me. 

Nevertheless the recent developments of the text-to-image creation technology may suggests that in the near future, I will be able to use the technology for marketing content creation. The following statement is done by the professor Chunxia Xiao, project leader of the research to refine image generation technology (Higher Education Press, 2024):This advancement in the CRD-CGAN model not only pushes the boundaries of what AI can achieve in terms of image generation but also offers practical, customizable solutions that meet the evolving needs of content creators.”

The significantly improved version of the technology would be able to match the description more precisely and provide multiple interpretations, each in high visual quality. The version should be able to generate tailored images, that would serve the content creators. What do you think, would this version text to image AI be able to serve the content creators already, or is there still a way to go before it can be really useful for content creators?

Qiao, T., Zhang, J., Xu, D., & Tao, D. (2019). MirrorGAN: Learning Text-To-Image Generation by Redescriptionhttps://openaccess.thecvf.com/content_CVPR_2019/html/Qiao_MirrorGAN_Learning_Text-To-Image_Generation_by_Redescription_CVPR_2019_paper.html

Higher Education Press. (2024, 4 juli). Advancing Image Generation: Latest AI Model Enhanc | Newswise. https://www.newswise.com/articles/advancing-image-generation-latest-ai-model-enhances-precision-and-diversity-in-text-to-image-creation. https://www.newswise.com/articles/advancing-image-generation-latest-ai-model-enhances-precision-and-diversity-in-text-to-image-creation

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The Role of AI-Generated Music in Enhancing Game Development: Exploring Current Applications and Future Potential

19

September

2024

5/5 (1) Over the years a lot of studies have been conducted on the different effects of music on human beings in different settings. For example the study from Linek et al. In. 2011 showed the impact of background music on the learning progress of the user of an educational game. Another example is the research Grimshaw et al. did, that illustrated music as an essential component (2013) in the gaming experience. Thus, it is a well-established fact that music has an effect on us. However, with the advancement and further development of Artificial Intelligence, the research around the implementation of AI in music generation has emerged. For this blog I will combine the two fields and I will be focusing on the implementation of AI-generated music in games.

As GenAI is implemented in many sectors, it is quite recently possible to implement AI in the music sector too. The AI technology is now able to generate music of high quality, without human intervention. If we dive deeper in the music generating AI technology, the technology is also able to recommend music according to the setting. This in combination with the important role, music can play in affecting the gamer, the study of Yang & Nazir shows that this function of AI can be used to select the most effective music according to the goal of the game developer. The genre of the music would affect the performance and the interactivity of the gamer, as well as that the match of the music with the atmosphere of the game would increase addiction to the game (Yang & Nazir, 2022).

In my opinion, there are significant benefits in utilising AI for music generation and selection in the game development sector, as it enables the game developers to create sounds that help achieve the aimed effects on the gamers by selecting the accurate sounds. Beathoven.ai is an real-world example of an AI music generator recommended for games among other things (videos and podcasts), that already makes it possible for the gaming industry to benefit from the advanced technology. It is a platform that enables users to develop sounds with the use of AI technologies by selecting a genre and mood. Once the platform provides a sound according to the preferences, the user can choose the tempo, intensity and instrumentation (Beatoven.ai: Royalty Free AI Music Generator, z.d.).
Moreover, I am curious about the future developments of the AI music generating technologies such as Beaathoven.ai and the limitations on these effects. In addition, I can conclude that there is still room for improvement on the platform, in developing a function that automatically selects the optimal tempo and intensity.
More importantly, I suggest further research on the potential benefits of AI-generated music beyond gaming, such as in the restaurant industry or other hospitality industries, where it could be used to enhance customer experiences and increase spending.

References

Beatoven.ai: Royalty free AI music generator. (z.d.). https://www.beatoven.ai/

Grimshaw, M., Tan, S., & Lipscomb, S. D. (2013). Playing with sound: The role of music and sound effects in gaming. In Oxford University Press eBooks (pp. 289–314).

Linek, S.B., Marte, B., Albert, D. (2011) Background music in educational games: Motivational appeal and cognitive impact. Int J Game-Based Learn 1(3):53–64

Yang, T., & Nazir, S. (2022). A comprehensive overview of AI-enabled music classification and its influence in games. Soft Computing, 26(16), 7679–7693.

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