A recent report by Accenture stated that according to their studies, the gaming industry is valued at $300 Billion, and it will keep getting bigger. The study even went ahead and described gaming as the next ’Super-Platform’.
This makes the gaming industry attractive to firms looking to enter it. One such case was Google’s bet on a possible disruption in the form of Google launching ‘Stadia’. Stadia is a cloud based video gaming platform in which a customer needs no hardware in particular. Only an input device like a handheld controller is needed. The game is played on their existing devices, without any hardware/graphic limitations. This is done by doing all the graphic computations at google’s end, and then streaming those back to the users device.
This does away with the need of consumers having to invest in any gaming hardware be it a gaming PC or a console. This is disruptive as it brings down the floor price of Graphic intensive gaming through a subscription based pricing model. The specific model of disruption being unbundling, as it unbundles the gaming experience and a physical console/computing unit.
Google is not the only one to have ventured into this technology. Xbox and Nvidia launched their own version of it, called ‘Xbox Cloud Gaming’ and ‘GEForce Now’ , respectively.
However, like with any new technology, cloud gaming does have its own issues that it needs to overcome before it can witness wide scale adoption. One of these are the latency issues that refer to the mismatch/delay of timing between a user’s input and the server’s output based on that input. This can cause lags in the gaming experience. This issue can only be resolved by increasing the adoption of faster optic fibre based internet connections, making the success of Cloud Gaming dependent on it.
Reference- www.accenture.com. (April,2021). The new face of gaming. [online] Available at: https://www.accenture.com/us-en/insights/software-platforms/gaming-the-next-super-platform.
Cloud Game Streaming-The Future Of Gaming?
3
October
2021