How introducing an electronic market helped make FIFA one of the most profitable video games franchises?

20

October

2017

5/5 (2)

For those who don’t play a lot of video games, EA Sports’s FIFA is long-running football simulation video game franchise. It is developed and released annually by the video game company Electronic Arts (EA).  Each year it is amongst the top selling video games. In fact, last year’s edition (FIFA 17) of the game was ’the best-selling console title in the world in 2016’ according to EA themselves. Even if you think such a statement might be a bit of a grand standing on EA’s part since they don’t release official sales numbers (industry analysts put it around 11 million copies sold), no one can doubt the game’s popularity. What will most certainly surprise you is the fact that game sales is not FIFA’s most profitable revenue stream. In actuality, what EA makes the most profit on is one games playing modes – FIFA Ultimate Team (FUT).

FUT was first introduced in 2009 (FIFA 09) and it is fairly simple at it is basic concept. The users put together clubs with virtual trading cards of football players and attempt to maximize their team’s attributes by maintaining team chemistry based on the players’ nationality, formation and position. Afterwards, they play with the team they build online or versus the computer in various leagues and cups. However, what is most interesting the in-game electronic market that the developers implemented to facilitate card trading.

It works in the following way. Every user can place the virtual cards he wants to sell on the market (via a timed auction) by setting an initial minimal bidding price and “Buy Now” price which can be paid at any time and the user who pays it gets the card. If nobody triggers the “Buy Now” the user with the highest bid will get the card at the end of the auction. Moreover, the only other way to acquire a player card is to draw it from a “randomized” card pack, which will cost you a certain amount of the in-game curency FIFA coins. As you probably have already guessed the chances of getting enough valuable cards to make back your investment or make a profit is pretty low. You probably have also guessed that you can buy card packs with real-life money. One card pack costs around 1,50 euros.

But what is the most important part of FUT’s electronic market is that you cannot buy individual player card from the market place with real money, you can only use FIFA coins. Therefore, the only quick way to build your dream team is to spend a ton of money by buying hundreds of packs in the hopes that you draw enough valuable cards that you can trade in the marketplace for the cards you really want. Of course, you can always play games to earn FIFA coins, but you will probably need to win hundreds of games to afford one Messi.  You can spend hundreds of hours trading by identifying inefficiencies the market and slowly accumulating the amount needed for one Ronaldo. EA will certainly not help you in this quest as it will charge 5% brokerage tax for every transaction.

At this point you might say that this electronic market is totally fixed and biased, and question how many are going to be dumb enough to participate in it. The answer is millions (myself included) as FUT is the most popular game mode in FIFA. Of course, you don’t have to spend any real money to enjoy the mode. In fact, most people (luckily, myself included) have never spend a euro on buying packs and are happy to play with “cheaper players”, but those people who are willing to spend money more than make up for it. FIFA’s Ultimate Team is now estimated to contributes $800 million in net revenue annually, up more than 20% year-on-year. It is such a jougernaut that the Ultimate Team concept has been replicated in EA’s other sports franchises (Madden, NBA, NHL) and the company is looking for ways to incorporate in its other big franchises Battlefield and Star Wars Battlefront according to their CFO.

What do you think about introducing such types of electronic markets in video games? Is the future of video games and would you be interested in playing such a game mode?

References:

https://www.polygon.com/2014/3/19/5525710/fifa-ultimate-team-fifth-anniversary-ea-sports-interview

http://www.gamesindustry.biz/articles/2017-03-01-eas-ultimate-team-now-worth-USD800-million-annually

http://www.vgchartz.com/game/117272/fifa-17/Global/

https://venturebeat.com/2017/01/31/ea-fifa-17-was-the-best-selling-console-title-in-the-world-in-2016/

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Race car vs Robo car: Will AI change motorsport?

16

September

2017

5/5 (3)

For decades, Formula 1 has been the pinnacle for technical innovation in motorsport. A lot of concepts first developed there nhave made their way to road cars. From active suspension through traction control to the Kinetic Energy Recovery System (or KERS). However, there is a new innovation coming from the world of road cars that threatens to radically change Formula 1 and motorsport as whole. I am talking, of course, about self-driving cars. It is becoming increasingly clear that self-driving cars are going to be part of everyday life in the near future, but perhaps they will first take over car racing.

The world’s first racing championship featuring self-driving cars was announced at the end of 2015. It is called Roborace and is backed by Nvidia, which will provide the processing power behind each car with its Drive PX2 super computer capable of 24 trillion AI operations per second. The racing series has already been approved by FIA (the international government body for motorsport). It will consist of 10 teams each racing 2 full-sized driver-less electric cars with top speed of 320 km/h. Each car’s specification will be identical, but every team will be able to develop their own AI algorithms and software. The Roborace events will take place alongside the increasingly popular FIA Formula E Championship, which uses only electric-powered vehicles.

The Roborace racing car was and was unveiled after 1 year of development in February 2017 during the World Mobile Congress in Barcelona. However, it remains unclear when the first official race will take place as the AI software is still far from perfect. This was demonstrated during a recent test run in Buenos Aires between two of Roborace’s development cars. One of the vehicles successfully navigated the circuit at speeds as high as 186 km/h and even managed to avoid a dog which had ran onto the track. While the other car crashed out due to misjudging a corner while at high speed.

Nevertheless, Roborace will eventually become a reality. The bigger question is though will motorsport fans even be interested in a driver-less racing championship? There has already been a lot of scepticism in the Formula 1 circles. For most fans, myself included, the drivers are what keeps them interested in motorsports. Whether it’s admiring their skills, being charmed by their personality, or annoyed at their errors, the human element is what brings uncertainty to otherwise technology driven sport. The founders of Roborace claim that they will be able to make the AI drivers the stars by communicating to the audience in real-time their decision-making. But once the AI software is perfected, will there be any uncertainty or variability in driver-less races? And even if there is, will it bring the same excitement without the human element. This is the reason, I think Roborace can never replace Formula 1 as the most popular motorsport. What about you? Do you think Roborace can succeed, even after the initial novelty wears out?

Check out this video if you want to know more about Roborace!

References:

Biesbrouck, T. (2017, July 18). Roborace explained: Where artificial intelligence meets racing. Retrieved from Motorsport: https://www.motorsport.com/roborace/news/roborace-explained-when-artificial-intelligence-meets-racing-932565/

Jager, C. (2016, April 6). Self-Driving F1 Racecar Robots Are Coming In 2016. Retrieved from Gizmodo AU: https://www.gizmodo.com.au/2016/04/self-driving-f1-racing-cars-are-a-thing-and-its-coming-in-2016/

Simon-Lewis, A. (2017, February 27). Roborace unveils Robocar, the world’s first AI-powered, self-driving electric racer. Retrieved from Wired: http://www.wired.co.uk/article/robocar-roborace-ai-driverless-car

 

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