The use of Virtual Reality for neurological rehabilitation

1

October

2021

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Virtual Reality is known for probably most of the people as the large VR glasses that you put on your head. There are also two connected joysticks which you use for interaction within the Virtual World. And when applying the VR glasses to your head, you can emerge into every possible world, landscape or game you can think of. Where VR is indeed widely used for entertainment purposes, in recent years is has gained attention and recognition as a good tool for cognitive research, evaluation and rehabilitation. And a relatively new area where Virtual Reality can be very useful is in neurological rehabilitation (Schiza et al., 2019).

So, what is actually needed for neurological rehabilitation? The first answer should be: movement. Movement and repeating the same movements is essential for neurological rehabilitation and will lead to recovery to a greater or lesser extent. But an important aspect of the movement is actually the goal it pursues. For patients to recover in a better way, it is important that they not only just to carry out the movements, but also do that with a purpose. This is where VR comes into play. VR makes it possible to create every possible situation, at any possible rehabilitation place, without having to actually physically build a rehabilitation sight. People can basically emerge into any desired information from their own living room.  

There are a couple of other examples for why VR can be used for rehabilitation for neurological damage. Virtual Reality, for example, makes it possible to adjust the situation on difficulty and complexity, adapted to every individual patient. Another benefit is complete control of the rehabilitation process, with continuous feedback and data processing. Also the therapist has full control over the situation, meaning that they can easily guide the patient during the process and see where improvements may apply (Riva et al, 2020). All the above mentioned reasons  contribute to a growing traction of VR entering the world of neurological rehabilitation, and actually becoming a successful technique to help patients to recover from their injury.

References

Riva , G., Mancuso, V., Cavedoni, S. & Stramba-Badiale, C. (2020) Virtual reality in neurorehabilitation: a review of its effects on multiple cognitive domains. Expert review of Medical Devices, Vol. 17(10), pages 1035-1061

Schiza, E., Matsangidou, M., Neokleous, K. & Pattichis, C. (2019) Virtual Reality Applications for Neurological Disease: A Review. Frontiers in Robotics and AI, Vol. 6

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Connected cars are changing the insurance industry

16

September

2021

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Connected cars are vehicles equipped with a large amount of sensors, which make it possible to gather real-time data of that specific vehicle and of the behavior of the driver inside the car. Some examples of those data collections are hard acceleration/braking, distance traveled and speed.[1]

In combination with the fact that these cars can access the internet, can communicate with smart devices, other cars and road infrastructures, these connected cars are possibly going to play a large role in the Internet of Things.[2]

All these data points can be used in numerous of ways and situations, but for one industry the connected car has a huge impact: the insurance industry. The data that connected cars generate makes it possible for insurers to determine insurance rates based on the individual behavior of the driver. Every person drives in a different way, and because driving behavior data is known for every single person, insurers can determine insurance rates and personal premium offerings based on real time data, instead of historical/perceived data.[3] This trend is now known in the industry as Usage Based Insurance (UBI).

Usage Based Insurance makes it possible for insurers to calculate premiums based on different metrics, which form a driving behavior profile[4]. It enables the insurer to offer careful drivers with a good driving pattern a discounted rate, whereas drivers that have a more aggressive, and thus riskier driving pattern, are charged with higher rates.[5] This changes the industry incumbents business models. While traditional insurers have been determining car insurance rates based only on the drivers personal information, connected cars will make it possible to map driving behavior and assess risk way more accurately. Usage Based Insurance will change the car insurance industry and will save the players that follow this trend a lot of money in the future.

Sources:

  1. https://ims.tech/opinion/connected-car-insurance/

2. Coppola, Riccardo; Morisio, Maurizio (2016). Connected Car: technologies, issues, future trends.
In: ACM COMPUTING SURVEYS, vol. ACM Computing Surveys (CSUR) Volume 49 n. 3.

3. https://ims.tech/opinion/connected-car-insurance/

4. Coppola, Riccardo; Morisio, Maurizio (2016). Connected Car: technologies, issues, future trends.
In: ACM COMPUTING SURVEYS, vol. ACM Computing Surveys (CSUR) Volume 49 n. 3.

5. Yiyang Bian, Chen Yang, J. Leon Zhao, Liang Liang (2018).
Good drivers pay less: A study of usage-based vehicle insurance models, Volume 107, p. 20-34


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