How to remain human, in today’s disrupted organisations

27

September

2021

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In this blog post, I elaborate on how three Ted Talk speakers give a new perspective on how disruption will change organisations internally. This post combines the insights of three experts elaboration on the role of humans in a digitally disrupted environment. In contrast to most blog posts, it does not focus on technological disruption and the strategies behind it, but it focuses on how to manage organisations differently because of it.

Tim Leberecht

Tim Leberecht, a Humanist from Silicon Valley argues that in a time of artificial intelligence, big data and the quantification of everything, we are losing sight of the importance of the emotional and social aspects of our work. As half of the human workforce is expected to be replaced by software and robots in the next 20 years, humanity faces a challenge of how to cope with this in the future. It will change how we build company cultures, the people we recruit and how we work together with the technologies. Not surprisingly, many corporate leaders embrace disruptive technologies intending to increase profits and enhance efficiency. Nevertheless, the Ted talks from Tim Leberecht, Eric Berridge and Nadja Yousif describe that we should not lose human capabilities out of sight.

Leverecht states that he wants companies to remain human as humans are the ones that can do things ‘beautifully rather than ‘efficiently’. Humans and machines will inevitably have to work side-by-side, but Leverecht proposes four principles that could make organizations more ‘beautifully’ managed for people.

Do the unnecessary: Make efforts that go beyond the merely necessary to connect with each other.
Create Intimacy: Just like in a marriage, small gestures are more important than big promises. Focus on breaking down barriers and allow any topic to be discussed.
Be ugly: Support people to be ugly and authentic. Allow people to speak the ugly truth.
Remain incomplete: Companies should keep wondering and asking questions.

Eric Berridge

Eric Berridge, another TedTalk speaker, highlights the importance of humanism in the software and other tech industries. He explains four reasons why we should not overlook the human aspect in business. Traditionally, technologists struggle to communicate with the business, whereas the business struggles to understand the customer (end-user). Therefore, businesses often struggle to articulate the customer’s needs. Sciences teach us how to build things, but human skills teach us what to build and why to build them. They are equally important, and just as hard. According to Eric: “people give context to our world.” Human skills are about thinking critically, persuading others and working in an unstructured environment. Languages allow us to convert emotions, to thoughts and actions. The future asks for a diverse workforce. Not only in gender, ethnicity and other frequently discussed topics but also background and skills.

Nadjia Yousif

Lastly, Nadjia Yousif, a BCG consultant, shares her thoughts on how people should work with technologies that are designed to support them. Years of practical research demonstrate that employees often treat information systems (IS) or other technological applications as non-functioning employees. They ignore it, try to work together as little as possible and foster frustrations that they do not act upon. Yousif describes that years of practical research also proved that employees should work with IS like they are colleagues. Plan regular reflections moments, spend time getting to know each other and include them in organisational charts.

All speakers end up highlighting the importance of recognizing and designing for humanity within organisations as this will foster a healthy culture and a good understanding of customers’ needs.

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How far are we from ‘Ready Player One’?

8

October

2020

No ratings yet. Have you seen the movie ‘Ready Player One’ directed by Steven Spielberg? You might still remember the suit Wade bought that enables him to feel his virtual girlfriend’s temperature when he holds Samantha’s hands. This is exactly what Human-Computer Interaction (HCI) and ‘human-computer-human’ interaction should look like in the future. HCI is what can happen when the computer system as well as the human user get together to achieve a task, in an efficient and learnable way (section 1.3.1, Hartson R. and Pyla P., 2012). Clear and realistic vision/hearing can no longer meet people’s needs. The trend for HCI is now after the simulation in touch and taste, etc. that make people feel more immersive.

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A master graduate designer at Cologne International School of Design, Dorothee Clasen invented a wearable devide TONG. The principle is to interact with the computer through the operation of tongue on the controller. According to Dorothee (Dezeen, 2020), the inspiration comes from her riding experience since riders often pulls the reins to communicate with the horse’s mouth. People can use the reins to influence the horse’s posture, and the horse will adjust its movements accordingly. This design seems a little ‘improvisation’ however it can be applied to practical cases. For those with a lack of arms or patients with progressive freezing syndrome, TONG can be very useful, by helping them control the wheelchair, direct the mouse and so on. Of course, for designers or professional gamers who are often very busy with their hands that they want to need a third hand to operate some simple functions, Tong can definitely be a new idea.

Just as VR goggle and wearable skin, it’s not unimaginable to extend devices like tactile fingers/gloves that can get real touch feeling. A design studio in Tokyo developed a tactile device called ‘Fulu’ to be used on the finger. Users can experience the touch of similar materials by wearing it, when the phone screen virtually touches objects of different materials (Fulu, 2020). For those users who raise pets on the cloud, this device let them experience the real touch of puppies and kitties.

The commercial value comes with the VR game with full immersion experience, which helps game players to obtain the super audio-visual and real touch experience provided by the full-body device. This type of Full body haptic suits plus tactile feedback gloves can get a complete tactile feedback experience, which can replicate soft touch feelings and strong shocks, simulating intimate contact in the virtual world. As far as I’m concerned, in the next few years, wearable devices that simulate human bodies in all aspects of seeing, hearing, smelling, tasting and touching, will become popular, in the upcoming immersive virtual world.

Of course, we can also get a very different life experience. In February 2020, a South Korean mother saw her daughter who passed away a few years ago through the use of tactile gloves. In the future, many people will turn themselves or their parents, lovers, and children into such virtual images to complete the digital “immortality” reshaping.

 

 

References:

Dezeen, Tong allows users to control a computer with their tongue, 2020, viewed at 8 Oct 2020, <https://www.dezeen.com/2020/08/26/inbrace-dorothee-clasen-graduate-design-technology-tongue-computer/>

FuLu, Haptic Finger Nail for Augmented Reality Design, 2019, viewed at 7 2020 <https://www.ryotada.com/fulu>

Hartson R. and Pyla P., 2012, The UX Book, viewed at 7 Oct 2020, <https://www.sciencedirect.com/book/9780123852410/the-ux-book>

Ready Player One, Wikipedia, viewed at 8 Oct 2020, <https://en.wikipedia.org/wiki/Ready_Player_One_(film)>

 

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