Planned obsolescence in the digital age and the Coase Conjecture

2

October

2022

5/5 (1)

Is the idea of planned obsolescence still relevant in the digital age? Does the Coase Conjecture cause firms to engage in planned obsolescence?

During the time at Erasmus University, students of BIM were introduced to the Coase conjecture in the context of Information Strategy and pricing in monopolies. How firms decide the price for their digital information goods, what factors influence upward and downward pricing pressure and how are information goods substantially different than physical products were topics that were confronted during the course.

The Coase Conjecture

In economic theory, the Coase Conjecture is an argument that states that a monopolist firm selling a durable (digital, in this context) good that can not be re-sold is competing against its future self by having to price their good lower than they would wish for. This is possible because the customers anticipate that the firm will eventually have to lower the price of the product.

The mechanism works as follows: first, having sold the monopoly quantity at the monopoly price, the seller would like to sell a bit more, since she does not need to cut prices on the units she already sold. Second, consumers will rationally anticipates such price cuts, and thus will hold on buying until the future, lower, price is implemented by the monopolist. Lastly, provided that the seller can change prices sufficiently fast, the price must lean towards marginal cost rather quickly, that is, the price will be the marginal cost (Coase, 1972). Due to the nature of digital goods, the marginal costs tend to be zero: the digital goods have high fixed costs for development, very low marginal costs for distribution.

This argument has implications for firms in the digital goods market that behave almost like monopolists.

What are some ways companies deal with this effect in order to generate more value for their shareholders? Are these methods unethical?

Planned obsolescence

A common mechanism firms adopt to moderating the Coase Conjecture effect is Planned Obsolescence.
Planned Obsolescence is defined by Merriam-Webster dictionary as “the practice of making or designing something (such as a car) in such a way that it will only be usable for a short time so that people will have to buy another one”. Such practice has often been seen as highly unethical and sometimes illegal, to the point at which governments are considering enforcing stronger policy against it (Moore, 2021).

The idea of “planned obsolescence” has been around for about 100 years. It is said to have begun in the automobile industry, when GM decided that, to increase flagging sales, the company would make new models every year. Another example is in the fashion industry, where designers decide what people wear each year, and new designs tempt people to buy clothes they don’t need. This concept has spread to many industries, especially consumer goods, and most notably computing devices (McElhearn & Long, 2022).

Planned obsolescence in the digital world

In a digital context, planned obsolescence refers to, for example, firms deliberately releasing updates into their devices, think about Apple and its iOS, or Microsoft with Window, which over time make the devices much slower and provide virtually no benefit or features to end users. The users are then virtually coerced into buying new devices from the firms that can handle the new operating systems more efficiently. The issue with planned obsolescence in digital goods is closely connected to the technological advancements. Faster chips, new protocols, novel technologies are valid reasons for upgrading new devices, but to whom is it beneficial to release a new iPhone every year that is fairly similar to the previous year’s one?

Over time, firms like Apple or Microsoft discontinue supporting older operating systems and remove compatibility for new software on devices which are not very old, opening the company to criticism. The meme shared via Instagram by Steve Jobs’ daughter following Apple’s release of the new iPhone 14 says it all. On one hand, the company makes very small upgrades to sell new devices, and on the other quickly renders older devices obsolete. Tech giants like Apple were not spared several lawsuits, complaints and investigations about planned obsolescence, particularly over iPhones (McElhearn & Long, 2022).

Is there anything wrong with a company making a better device than the old one frequently?

Is it different if this is done deliberately or for the sake of offering a better product?

Should firms be encouraged to design products with a strong life cycle?

Are there more ethical choices than planned obsolescence a firm can make when it comes to countering the Coase Conjecture effect?

Let me know the answer in the comments!

References

Coase, R.H. (1972) “Durability and monopoly,” The Journal of Law and Economics, 15(1), pp. 143–149. Available at: https://doi.org/10.1086/466731.

Fabbrocino, R. (2022) Planned obsolescence – the obsolescence of a product is planned, designed, and built into it by its manufacturer, Lampoon Magazine. Available at: https://www.lampoonmagazine.com/article/2022/03/17/planned-obsolescence/ (Accessed: October 2, 2022).

McElhearn, K. and Long, J. (2022) Apple’s planned obsolescence: IOS 16, macos Ventura drop support for many models, The Mac Security Blog. Available at: https://www.intego.com/mac-security-blog/apples-planned-obsolescence/ (Accessed: October 2, 2022).

Moore, D. (2021) UK government to tackle planned obsolescence with ‘tough new rules’, Circular Online. Circular Online. Available at: https://www.circularonline.co.uk/news/uk-government-to-tackle-planned-obsolescence-with-tough-new-rules/ (Accessed: October 2, 2022).

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From smartphones to Phoneblocks.

29

September

2013

No ratings yet. The other day I was browsing around Facebook, checking on some old friends what they have been up to and I came across this video that was shared by one of them through 9gag called “Forget Samsung and Apple. This is the future…” My first reaction when I read the title was something like “Chyeah, sure… Like you know what you are talking about!” I honestly thought it was another attempt of Nokia, or any other long forgotten phone manufacturer for that matter, to get to the spotlight of the phone industry by making a viral video. Despite my initial skepticism, I decided to watch the video and see what they had to offer.

So after watching this I was astonished. A customizable phone which will not only be all you want but will also attempt to save the world? Amazing, finally, right? But, honestly, this was not really the main point that caught my attention. To my academically trained brain (that´s how I like to call it when I find the terms to be more interesting than the content) the focus point of this video was the amazing combination of crowdsourcing, crowdspeaking and usage of social media in the attempt to launch a new mobile phone.

I have to say, in a sense it reminded me of the Threadless case. Phoneblocks seems to be the same concept built on the community, offering a platform to be creative and to gain a great product from it. However, with a slight variation of the industry, from apparel to electronics. Phoneblocks, if successful, will give lot of opportunities to creative and handy people around the world who are interested in technology and have the interest in building their own blocks. Crowdsourcing 101. We all gain. We could have great blocks we could use on our phones and the creators (as I assume) would gain a slight profit from this.

But for all this to be possible to happen, the whole idea would have to be realized. How, you ask me? As they said in the video, they were using crowdspeaking to raise the buzz and interest in potential investors, companies, designers, people. All this by using social media and people from all over the world who would share their content all at the same time. What is the idea behind this? Well people sharing the same content at the same time would flood the internet with Phoneblocks and nobody would be able to run away from it. People would get suddenly interested and would want to find more about it. Eventually, it would reach the companies and people who can make a difference not only by sponsoring but also by offering ideas and technological knowledge to make this idea happen. But for all this, a huge effort from the broad public would be needed. A crowd, community that desired to change the phone industry and make it what they want. I think it is a brilliant idea with the use of social media to start strong with this project.

Only future will show how this project will evolve and if, in real, the social media boom will be successful start of the journey of Phoneblock. But, after seeing the success of their viral video (more than 15 million views in 2 weeks) I am fairly positive about the outcome and can´t wait to see how this will evolve.

 

For more info go to: www.phoneblocks.com

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