Social Media and Gaming

4

November

2015

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“Gamers are loners.”, “Gaming is not social.”, “Everything was better in the past.”
In the old days, when kids went to the arcade, they went with friends. These days, kids lock themselves in their rooms alone with their gaming device. That isn’t social, or is it?

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Sony and Microsoft don’t agree with these statements. Their latest products, respectively the Playstation 4 and Xbox One, have social media integrated. They blend the online and offline world. For example, when a friend finds a legendary item while playing ‘single player’, the position of this item appears on your single player map too.
While playing a videogame you can also stream your gameplay live. This way your friends can watch you play and via their headsets they can interact with you. There’s even the possibility to aid your friend while using your tablet or phone. (Hunt 2013)

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You could say console gamers are finally catching up with PC gamers on the social aspect. Failbetter Games, for example, is pulling people in socially long before Sony and Microsoft did. Failbetter creates unique interactive stories, like Fallen London, “which could be best described as a sort of choose your own adventure story in which you play alongside Facebook and Twitter friends, asking them for help”. (Harper 2013)

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Moreover, the crowd-funding website Kickstarter lets both big and small game developers fund their game ideas. This really changes the gaming industry, because fans spread the word themselves via Twitter instead of the developer marketing their games via traditional media. (Harper 2013)

There are countless communities where people spread their love for gaming. People interacting, collaborating and sharing. Building new relationships, maintaining them, even ending some.
It’s like people are all around you, but are they really? Is it the same as having a real person standing next to you, breathing? What is the difference? Do you think people are less social because of these changes in gaming that are supposed to make it more social?

References:
– Hunt, T. (2013) ‘5 Ways Video Game Companies are Leveraging Social Media’. Visited on 4 November 2015 via https://www.socialmediaexplorer.com/media-journalism/5-ways-video-game-companies-are-leveraging-social-media/.
– Harper, E. (2013) ‘Insiders Explain How Social Media and Video Games Are Merging’. Visited on 4 November 2015 via http://sproutsocial.com/insights/social-media-video-games/.

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Your whole life is online

2

October

2012

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Maybe some of you already saw this Youtube video or heard about a clairvoyant called Dave. Recent ago there was a tent set up in a square in Belgium (Brussels, to be exactly), where this man randomly invited people to have their mind be read by him. Dave knew al kinds of information and specific details about his or her life. These information were broad as well specific (e.g. family, address, age, names of friends, tattoos and even finance details). Firstly, these people were a bit sceptic about being able to gain information via their body, but later on their sessions it becomes really scary.

After the sessions, Dave reveals his secret behind his so called “magic”.

It wasn’t because he was a clairvoyant, but merely because nowadays people post a lot of their (personal) information on the internet. Most of the people do not even realize this. Posting every detail of your life can be very dangerous, because there are people that can abuse this.

If you are interested, just google about this subject and look at this video.

Do you post a lot of (personal) information online? With the timeline of Facebook and the years that I already been a member of Facebook, I really don’t know what they know about me. Nowadays I’m much more occupied with these matters and meet this by trying to private a lot of information online of basically not posting it at all.

I’ll see you guys tomorrow!

Joyce

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