Sustainability as Disruptor?

21

September

2022

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Earlier this month, a technology columnist of the New York Times wrote a critical article about the industry of smartphones. Especially, he dived into the sustainability of smartphones and its priority in the industry. Spoiler: not very sustainable, not a priority.

The introduction of smartphones was a major disruption of the phone, computer and software market. Since the historical announcement of the first iPhone by Steve Jobs in 2007, smartphone producers release a line of new phones every year, gradually improving performance. Smartphones, however, are not designed to last more than two, three years. Most are hard and expensive to repair, and software and security is only supported for a finite amount of time. The main reason for this is the conflict of interests of durability of smartphones, which is coupled to sustainability, and the business model of producers. Producers want you to buy their new models every year to maximize profits.

Focused on the durability and sustainability issue, multiple startups have been founded that aim to produce modular smartphones. The idea is that broken or outdated parts can easily be replaced instead of buying a new phone, wasting rare and valuable resources. An example is Phoneblocks. This Dutch startup initiated a successful online campaign in 2013 to spread its message, after which it collaborated with Motorola (later Google). Sadly, the project was cancelled in 2016 being “too ambitious and costly to make modular phones a reality”. The project had to overcome multiple technical barriers, and the production of modular parts on a relative small scale without diverse efficient manufacturers was expensive and complex.

Another Dutch startup, however, Fairphone, proved the viability of modular phones. The company also was founded in 2013, but had never been acquired by a multinational technology company. The latest model, the Fairphone 3+, is received well by critics. While price/quality wise it is not the best phone on the market, it differentiates itself on sustainability and durability.

Yet, the modular phone can not disrupt the market without the support of the major technology manufacturers that could improve production efficiency. The current throw-away society, however, seems too profitable for them to provide this support. Due to our capitalistic society and the power of multinationals, it is doubtful whether the modular phone ever makes its way to becoming the standard.

Sources:

Chen, B. X. (2022, September 8). A Smartphone That Lasts a Decade? Yes, It’s Possible. The New York Times. Retrieved September 21, 2022, from https://www.nytimes.com/2022/09/08/technology/personaltech/smartphone-lasts-decade.html

Statt, N. (2016, September 2). Google confirms the end of its modular Project Ara smartphone. The Verge. Retrieved September 21, 2022, from https://www.theverge.com/2016/9/2/12775922/google-project-ara-modular-phone-suspended-confirm

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Travel the world with blockchain?

11

September

2018

No ratings yet.

Nowadays, most of us BIM’ers are familiar with theoretical terms like AI, blockchain, virtual reality and robotics. However, the practical know-how of these technologies in current industries is often lacked. Therefore, I present an interesting application of blockchain, which is found in public transport. Where mobile payment as method of payment for public transportation failed earlier this year, a new trial will be executed in Gouda as of October 2018. Arriva (a provider of public transport in the Netherlands, mainly buses) and VMC.ai (a software developer) are collaborating to provide users with an easier way to travel door-to-door. Instead of travelling from train station A to train station B, it is more convenient to use a common bike (bicycles sharing system) or Uber to get from the train station to your home with a uniform method of payment, as is claimed in the corresponding article. For the first time in the world, blockchain will be used in public transportation.

The trial in Gouda uses QR codes to check in and check out: a personal QR code is linked to your account where you can buy tokens for travelling. Usage of these QR codes can be expanded to not only buses, but also to other forms of public transportation, Uber and common bikes. Besides declaring to provide easier travelling, blockchain is safer and provides better privacy. On the one hand, the intermediary currently saving the data centrally (TransLink, the company behind the ov-chipkaart) will disappear and data will be stored in a decentralized way with blockchain. On the other hand, way less data is necessary. The system only needs raw travelling data which is not connected to your address nor bank account.

Getting back to the uniform method of payment, I believe there is an interesting opportunity for blockchain in public transport. Right now, this technology will only be used in one city in the Netherlands. If this trial proves to have great potential, it can be spread out to the rest of the country. Looking further into the future, I see people using this technology not only in the Netherlands, but everywhere in the world. Especially in developing countries it is relatively easy to implement this system, since the system of a national chip card technology is too complex to enforce, yet people often own a smartphone and are familiar with using QR codes. For example, Bank Indonesia planned to initialize standardization and regulation of payments with these codes, even lagging behind other developing countries such as Bangladesh and India. With this new technology, there is no need to buy separate train, bus or metro tickets, just one app on your phone that you can use worldwide to travel with public transportation. In that sense, it will be possible to travel the world with blockchain.

 

Sources:
https://www.nrc.nl/nieuws/2018/09/04/gouda-krijgt-eerste-blockchain-bus-a1615274
https://www.nrc.nl/nieuws/2018/04/24/proef-mobiel-betalen-in-openbaar-vervoer-mislukt-a1600582
http://theinsiderstories.com/bank-indonesia-to-set-standards-on-qr-code-payment/

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Your Romance Is So Boolean…

8

October

2016

3.89/5 (19) Chances are big you have ever tried an online dating application. Or at least considered one. It no longer is a taboo if you met your fiancée through the world wide web. Online dating applications such as Tinder, OkCupid and Match have millions of users per day. They range from testosterone driven adventure seekers to incurable romantics. Nonetheless, they are all searching for the perfect match.

In the quest of finding this perfect match, users have many conversations and look at even more profiles. This creates an enormous amount of valuable data. But how can we use this data? Will data analysts become the new Cupids and brew love potions? Is it even possible to catch abstract concepts such as love and romance in algorithms, in order to find a perfect match?

According to Christian Rudder, founder of OkCupid, the problem is not in the algorithms, but in the data itself: “My intuition is that most of what users enter is true, but people do misunderstand themselves.” That is where big data comes into play. Why would we ask people to fill in questionnaires, would it not be better to find this data statistically?

Nowadays, we know so much about a person through analysing their behaviour on the internet. On a dating profile, one can easily state he loves classical music. However, his Spotify-history or iTunes purchases could reveal he actually listens to pop music most of the time. Everyone knows how important a first impression is. If you are not into snobs, why would a dating applications even bother to show people with a Ralph Lauren loyalty card?

Big data offer enormous opportunities to online dating application. At the same time, these opportunities raise serious issues. What about privacy concerns? How will such an influence affect people’s social skills? Would you like to be introduced to your future wife by your computer?

 

References:
http://www.bbc.com/news/business-26613909

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Marktplaats and eBay, brace yourselves!

4

October

2016

5/5 (2) Most of you have probably seen the ‘For sale’ pages on Facebook, where people offer and buy second hand items. Believe it or not, these pages are being visited 450 million times each month, so Facebook decided to respond to this demand. ‘Facebook Marketplace’ is a marketplace inside the Facebook app that launched yesterday in the United States, United Kingdom, Australia and New Zealand on mobile devices. In these countries, the ‘Messenger’ icon in the Facebook app will be replaced by the ‘Marketplace’ icon. If it proves to be a success, Facebook will continue to expand their marketplace to other countries and also to the web platform. Should eBay, Marktplaats and other large players brace itself?

Nowadays when people want to sell a second hand item, they do not just place it only on eBay or Marktplaats, they also share it on Facebook. Does Facebook offer more advantages than the existing platforms? There are several advantages to Facebook Marketplace that could make users choose for Facebook Marketplace instead of for example Marktplaats or eBay:

  • Buyers and sellers can easily communicate through the already existing Facebook Messenger.
  • Posting items for sale is free, which is not the case on other platforms for some product categories.
  • Fraud can be reduced, as buyers can check the profiles of the sellers to see whether they are ‘real’ people.
  • Facebook can show their users second hand items based on their interests because Facebook knows these.
  • While on eBay or Marktplaats people search for specific items, Facebook users might go through Marketplace simply because they’re bored and could find something they like (spontaneous shopping). This could increase the range of potential buyers.

Besides aforementioned advantages, Facebook has the advantage of a strong brand name and the large amount of users.  It’s hard to place any predictions about Facebooks new feature, but I believe that Facebook Marketplace has strong advantages and will therefore be a big threat for platforms such as eBay and Marktplaats. However, we will see what future will bring us.

 

Sources:

http://www.makeuseof.com/tag/facebook-marketplace-sell-old-junk/

http://newsroom.fb.com/news/2016/10/introducing-marketplace-buy-and-sell-with-your-local-community/

https://www.iphoned.nl/nieuws/facebook-marketplace/

Facebook launches Marketplace, a friendlier Craigslist

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Quantified Self and Information Asymmetry in Health Insurance

4

October

2016

5/5 (2) With today’s technologies it is easier than ever to track and analyze your body, mood, diet and just about everything you can imagine. Tracking and analyzing data about yourself is referred to as the ‘Quantified Self’. The information can be used to make an inference about your health and how your decisions affect your health. Potentially, this data can also be used by healthcare insurers, to decrease the information asymmetry and moral hazards in the health insurance industry.

At first sight, no. In the Netherlands, it is not allowed to charge different premiums for the same package, regardless of personal differences like health or age. So it seems that the concept of Quantified Self cannot be used at all.

Healthcare insurer Menzis however has a clever way of dealing with this problem. With the ‘SamenGezond’ program customers of Menzis can save points by living healthy. The program accepts a wide range of activities that are rewarded with points. A run that is tracked with Runkeeper is an example of Quantified Self data that can award the customer with points. These points can used as a currency in the Menzis webshop. In this webshop a wide range of products and services can be bought: from portable speakers to a relaxing day in a welness resort.

In a way, this is not different at all from charging different premiums to customers with different health levels. The baseline premium could be high but, as long as the products in the webshop are products that the customer needs anyway, can be lowered by living healthy and saving points. To give a more accurate representation of customer health Menzis could expand the data that earn the customer points. With smart wristbands the activity level, sleep quality and quantity and even the heart rate of the customer could be used to reward points.

It is important to consider that the healthcare system of the Netherlands is based on social solidarity. With that in mind it would be unfair to charge those with a genetic health disadvantage or the poor higher premiums. But it also means, in my opinion, that it is unfair that those who invest in making healthy choices every day face a higher premium due to individuals that are not making those decisions. The data resulting from the Quantified Self could be used to align the health insurance premium with the actual health of the applicant.

What do you think? Is the Quantified Self a solution for the information asymmetry and moral hazard in the health insurance market?

Sources/Interesting Links:

Image

Ted Talk on the Quantified Self

Menzis SamenGezond progam

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Technology Of The Week – Disruption of the Telecom Industry

15

September

2016

No ratings yet. The telecom industry has changed substantially in the last decades. This was in large part due to external messaging and calling apps, also called ‘Over-The-Top’ (OTT) services, that use the Internet to make calls and send messages. These services have made messaging and calling much cheaper for the user. The average user sends about 1.200 WhatsApp messages every month. Imagine sending these back in the days, when a text cost €0,20. It would have cost you €240 a month! And this while the cost of a text to the company is less than a cent. In other words, the traditional calling and messaging services were a great source of revenue. The telecom industry claims to have lost 386 billion USD in revenue to OTT services.

For our analysis, we looked at WhatsApp versus Facetime and iMessage. WhatsApp is a smarphone application that allows you to send messages, audio and video through the Internet. It identifies people through phone numbers rather than having to register for a fully separate account. FaceTime and iMessage is an Apple application that enables users to make video and audio calls over the Internet. If you know another Apple user’s phone number or registered email address you can make unlimited calls. These new services were advantageous in many ways. They are of course much cheaper, since you only pay for data. Also, they include more functions, such as group chats or calls and location sharing. Finally, OTT services are great for travelers who can now make international calls for free using Wi-Fi.

Let us now compare the two services to each other. WhatsApp is owned by Facebook, while iMessage and FaceTime are owned by Apple, which have very different business models. WhatsApp has the most users, with one billion users since this year. iMessage and FaceTime are pre-installed on all Apple devices, which also means that their use is restricted. However, this might be an extra incentive for people to buy an iPhone, thus a positive point from Apple’s perspective.

Finally, what do we think will happen in the future? It is clear that OTT services such as WhatsApp and FaceTime and iMessage are taking over the market. Even though telecom companies would like to keep their system of bundling calling and messaging with Internet service, this will likely change. At some point, we expect everything to be Internet-based, and all services will be merged so that you no longer have a separate phone bill and Internet bill. However, telecom companies might respond in different ways: they might be reduced to just the pipeline for Internet, or they might develop competing apps of their own that will form one integrated service. Either way, data access will keep improving, and it will likely become possible to have Internet anywhere in the world without needing to switch SIM cards. Also, the pricing model will probably be based on more, smaller transactions rather than long-term subscriptions. Either way, telecom companies will need to adapt in order to survive. The only certain winner is the consumer.

 

By Eva Siccama (381230),

Gaston van de Weijer (374902),

Ge Jiang (386449),

and Beibei Wu (457617).

 

References:
Apple kicks off iPad mini event. (2012). bgr.com. Retrieved 15 September 2016, from
Apple kicks off iPad mini event: 3 million new iPods sold, iOS 6 now on 200 million devices

Petronzio, M. (2014). Average WhatsApp User Sends More Than 1,200 Messages Each Month. Mashable. Retrieved 15 September 2016, from http://mashable.com/2014/02/21/WhatsApp-user-chart/#Z2sPTkzc_Eq8

The Future of Telecom Operators in Europe. (2015). Atkearney.com. Retrieved 15 September 2016, from https://www.atkearney.com/communications-media-technology/ideas-insights/the-future-of-telecom-operators-in-europe

The New daily record. (2014). Twitter.com. Retrieved 15 September 2016, from
https://twitter.com/WhatsApp

What is the future of the telecom industry?. (2015). quora.com. Retrieved 15 September 2016, from https://www.quora.com/What-is-the-future-of-the-telecom-industry

WhatsApp has grown to 1 billion users . (2016). theverge.com. Retrieved 15 September 2016, from
http://www.theverge.com/2016/2/1/10889534/whats-app-1-billion-users-facebook-mark-zuckerberg

WhatsApp. (2016). Wikipedia. Retrieved 15 September 2016, from https://en.wikipedia.org/wiki/WhatsApp#cite_note-Statt-2016-02-01-13

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Social Media and Gaming

4

November

2015

No ratings yet. “Gamers are loners.”, “Gaming is not social.”, “Everything was better in the past.”
In the old days, when kids went to the arcade, they went with friends. These days, kids lock themselves in their rooms alone with their gaming device. That isn’t social, or is it?

http://www.arcaderestoration.com/media/Graphics/arcade200707/arcade6big.jpg

Sony and Microsoft don’t agree with these statements. Their latest products, respectively the Playstation 4 and Xbox One, have social media integrated. They blend the online and offline world. For example, when a friend finds a legendary item while playing ‘single player’, the position of this item appears on your single player map too.
While playing a videogame you can also stream your gameplay live. This way your friends can watch you play and via their headsets they can interact with you. There’s even the possibility to aid your friend while using your tablet or phone. (Hunt 2013)

http://images.pocketgamer.co.uk/FCKEditorFiles//BeFUknBCMAAcJjq.jpg

You could say console gamers are finally catching up with PC gamers on the social aspect. Failbetter Games, for example, is pulling people in socially long before Sony and Microsoft did. Failbetter creates unique interactive stories, like Fallen London, “which could be best described as a sort of choose your own adventure story in which you play alongside Facebook and Twitter friends, asking them for help”. (Harper 2013)

http://sproutsocial.com/insights/wp-content/uploads/2013/04/Kickstarter-Games.jpg

Moreover, the crowd-funding website Kickstarter lets both big and small game developers fund their game ideas. This really changes the gaming industry, because fans spread the word themselves via Twitter instead of the developer marketing their games via traditional media. (Harper 2013)

There are countless communities where people spread their love for gaming. People interacting, collaborating and sharing. Building new relationships, maintaining them, even ending some.
It’s like people are all around you, but are they really? Is it the same as having a real person standing next to you, breathing? What is the difference? Do you think people are less social because of these changes in gaming that are supposed to make it more social?

References:
– Hunt, T. (2013) ‘5 Ways Video Game Companies are Leveraging Social Media’. Visited on 4 November 2015 via https://www.socialmediaexplorer.com/media-journalism/5-ways-video-game-companies-are-leveraging-social-media/.
– Harper, E. (2013) ‘Insiders Explain How Social Media and Video Games Are Merging’. Visited on 4 November 2015 via http://sproutsocial.com/insights/social-media-video-games/.

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Smartwatches are taking over!

17

October

2015

No ratings yet. The first digital watches were introduced in the 1970ies and almost put conventional watches out of business back then. This eventually was postponed until the 1990ies. Samsung introduced its first smartwatch in 1999.

Today, Oktober 2015, Samsung has just introduced its Samsung Gear S2 smartwatch. This impressed a lot of technicians, because this was a big innovation in the field of smartwatches, especially for Samsung, who didn’t make very much impression in this area the last few years.

Nu.nl has got the chance to try the sports version of the new smartwatch from Samsung. It is not a nerdy gadget, because it isn’t that big and therefore doesn’t stand out. This ensures this new smartwatch from Samsung to be miles ahead of the old Samsung smartwatch, which was enormous, ugly and it barely functioned. The quality of the new watch is a lot better and the rubber band is comfortable.

The watch can be controlled by a circle around the screen. With every click, you switch apps or screens. This makes this watch directly understandable, in contrast to the Apple smartwatch which is pretty difficult to understand.

The most outstanding characteristic is actually invisible: in contrast to other, former Samsung smartwatches, this watch is also functioning in combination with Android-smartphones from other manufacturers. This makes this watch more attractive to other Android-users, who don’t use Samsung. I think this is a very smart move, which would definitely raise sales.

Watch the video below to get a better idea of how this smartwatch works.

After reading this information about the new Samsung watch, would you consider buying one? It is clear that the smartwatches nowadays are only getting better and that this is the smartphone of the future. Do you think that smartwatches really are going to replace smartphones eventually? I would like to hear your opinion about it!

Website Nutech, http://www.nu.nl/reviews/4119020/eerste-indruk-samsung-imponeert-met-gear-s2-smartwatch.html, accessed at 17th Oktober 2015
Website Nutech, http://www.nu.nl/gadgets/4146578/samsung-smartwatch-gear-s2-30-oktober-verkrijgbaar.html, accessed at 17th Oktober 2015

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“Nobody takes in life unless it comes through their smartphone”

28

October

2013

No ratings yet. So the other day I was just browsing around on YouTube when I came across this video. Some of you might know this man.

The guy being interviewed is Louis C.K. He’s a quite popular stand-up comedian and actor from the US.
Although he is known to be very cynical and ‘always hates life’ I think he does have a point.

Take for example a concert. You might have experienced this yourself. You see thousands of people photographing and filming during the entire concert, but how often did they (or yourself) actually watch the video? Besides lots of those ‘events’ people film and photograph will have a much better video that will be released and produced by professionals. So why do we do this?

Is it really that important to let other people know what we are up to?
Do we do this to boost our own ego by saying; look at me! Look were I’ve been!

Another comment on this perspective by the same Louis C.K. (and sharing some other thoughts on life in combination with smartphones)
 

 
P.S. Excuse me for his language 😉

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