Sports and Technology. Yes or No?

18

October

2019

5/5 (2)

Sports has been one of many entertainments option for the world’s population; since the gladiator era until the rise of eSports. Now, the world is modernizing through data and analytics. How will this development change the sports that we have known for long?

What changes?

Indeed, technology development has modernized the sports that we know. Technologies such as virtual reality promises sport enthusiasts of an immersive experience on watching sports. Users can now enjoy the stadium atmosphere on their couch, thanks to the VR-headset that they use whilst watching the game from their cable TV (Pierce, 2019). Furthermore, the sports league is also trying to bring more personalization to the users. ESPN, for example, provide users the option to choose their favorite broadcaster to comment the game for them (Pierce, 2019). As such, I think, these technologies might change the way fans watch sports matches. But is that it?

The answer is no. And that is because we have this rising technology called (buzzword alert!) machine learning. The technology offers interesting applications for sports team, particularly, around prediction domain (Warner, 2019). With machine learning sports team can predict, for example, winning probability and player performance, provided enough historical data exists. The English Premier League, for example, use machine learning to predict the direction of opponents’ penalty shot, using historical data, to help the goalkeeper make better decision (Morgulev, et al., 2018). Likewise, in US’ Major League Soccer, machine learning has been used to recommend the optimal game plan to coaches (Barlas, 2014). Another example will be the National Football League (NFL), who are using machine learning to understand the best route to run the ball (Lemire, 2019). Furthermore, the NFL has also put sensors in the players shoulder pads, therefore, allowing the player stats to be tracked continuously (Proman, 2019).

Better or Worse?

All in all, sports have and will change; be it on the way fans watch the matches or teams adjust their game plans. Fans no longer need to go the the stadium miles away to watch the game, they can simply put on a VR-goggle and enjoy the stadium atmosphere. Coaches no longer needs to assess the fitness of the players, as sensors already record their diets and fatigue (Barlas, 2014). Players no longer need to watch game films as extensive data analytics will provide them with their opponents favorite moves or ’hotspots’.

The question is, does it change sports for the better or for the worse?

References

Barlas, P., 2014. Data Analytics Get In The Sports Game Soccer, football teams turn to wearable tech, software for big wins. Investor’s Business Daily , Volume A01, p. 1.

Lemire, J., 2019. Sport Techie. [Online] Available at: sporttechie.com/nfl-big-data-bowl-running-backs-michael-lopez-analytics-director-football [Accessed 16 October 2019].

Morgulev, E., Azar, O. H. & Lidor, R., 2018. Sports analytics and the big-data era. International Journal of Data Science and Analytics, 5(4), pp. 213-222.

Pierce, D., 2019. The Wallstreet Journal. [Online] Available at: https://www.wsj.com/articles/the-future-of-sports-is-interactive-immersive-and-intense-11552827600 [Accessed 18 October 2019].

Proman, M., 2019. Techcrunch. [Online] Available at: https://techcrunch.com/2019/10/01/the-future-of-sports-tech-heres-where-investors-are-placing-their-bets/ [Accessed 1 October 2019].

Warner, J., 2019. Customer Think. [Online] Available at: https://customerthink.com/sports-and-machine-learning-is-there-a-connection/ [Accessed 16 October 2019].

 

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Will your clothes replace your personal trainer?

15

October

2017

No ratings yet.

A lot of industries are disrupted by new companies, products and services. Some of the most well-known examples are Airbnb and the hotel industry, Uber versus taxi companies and Netflix as opposed to video rental businesses. However, are industries are experiencing this as well. One example of this is the sports and health industry. It is a bit different from the examples above, because there is not one company which is disrupting of taking over the entire industry, but there certainly is a shift here.

Apps
This was first caused by for example food, health and sports apps, which help you track your calorie intake and macro-nutrients, give insight in your sleep cycle, count your steps, plan your workout and check your progress. Examples of these apps are Runtastic, Endomondo, MyFitnessPal, GoogleFit and Apple Health. These apps can also be connected with wearables, like the Apple Watch Sport and Fitbit. However, one of the newest technologies in the sports and health department is another type of wearables: clothes! Not normal ones, but smart clothing!

Smart clothing
A lot of companies are developing smart clothing, which will help you track a whole lot of things. Not only can these track the things your smartwatch can, like measure your heart rate and count your steps, these clothes can do much more. For example, a shirt that measures your body temperature, workout intensity, recovery, fatigue levels, but also air quality and UV levels. Or running shorts that can not only count steps, but also include cadence, ground contact time, pelvic rotation and stride length. This can help you improve your running form and reduces the chances of injury. There are also shirts that detect which of your muscles are working and transfer this workout data to a smartphone, to see if you are favoring one side over the other and if you activate the right muscles with your exercises. There are even yoga pants which pulse at the hips, knees and ankles to encourage you to move and/or hold positions and give you additional feedback through the app afterwards. With all these metrics, who still needs a personal trainer?

 

Sources:
https://www.digitaltrends.com/health-fitness/athos-smart-clothes/
https://www.wareable.com/smart-clothing/best-smart-clothing
https://www.digitaltrends.com/wearables/smart-clothing-is-the-future-of-wearables/

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